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Ask HN: What are you working on? (May 2026)

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371–380 of 1001 posts

Re: Ask HN: What are you working on? (May 2026)

#372
Building an open-source ElevenLabs-like AI voice platform called OmniVoice Studio.

It supports voice cloning, dubbing, transcription, and local/self-hosted workflows with Docker + desktop UI support.

Using open-source models like Whisper, Qwen, OmniVoice and more.

https://github.com/debpalash/OmniVoice-Studio

Thanks for checking it out

Re: Ask HN: What are you working on? (May 2026)

#373
https://gitlab.com/gabriel.chamon/orisun is a Gitlab-first methodology I've been cooking for the past month that brings epics and work-items to the repository. Present your project, describe your domain and it will produce meaningful epics and work-items that are automatically reflected into Gitlab kanban board using https://gitlab.com/gabriel.chamon/ci-components/-/tree/main/... in Gitlab ci.

Re: Ask HN: What are you working on? (May 2026)

#374
post #25

[NO-AI] Being a weightlifter for 20+ years now, I'm working on a barbell speed and path tracking sensor based on newer IMU hardware technologies, which makes it both more precise and cheaper than camera- or actuator-based systems. Ultimately it helps you lift and train safer and better. It's an intersection of industrial design, hardware, firmware, and software (and some sport science, of course). This intersection i…

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Re: Ask HN: What are you working on? (May 2026)

#375
post #25

[NO-AI] Being a weightlifter for 20+ years now, I'm working on a barbell speed and path tracking sensor based on newer IMU hardware technologies, which makes it both more precise and cheaper than camera- or actuator-based systems. Ultimately it helps you lift and train safer and better. It's an intersection of industrial design, hardware, firmware, and software (and some sport science, of course). This intersection i…

Have you seen https://fort.cx?

Re: Ask HN: What are you working on? (May 2026)

#378
https://github.com/lvlup-sw/exarchos

It's an SDLC workflow harness for agents. Instead of using skills to encode my typical workflows (e.g., create PRD, then create plan using TDD, then dispatch subagents, etc) I've built a concurrent event-sourced process manager to handle it.

Re: Ask HN: What are you working on? (May 2026)

#379
Building a community-oriented platform for maintaining morphological descriptions of organisms + guides to identify them based off a shared vocabulary.

Been working on it on & off for a couple years, usually taking breaks between refactoring stupid decisions.

https://klados.bio/ Prod site is pretty behind dev branch, basically abandoned normal CI / repo hygiene for the moment

Re: Ask HN: What are you working on? (May 2026)

#380
my embroidering is going fairly well now, but i need to be able to figure out what floss to buy.

the general idea is to take pictures of birds and mountains, and use a bunch of colour-theory-from-minecraft

to first meanshift a bunch of the image to come up with a lower colour resolution image, then to match that to dmc threads

but then i also want to use tools like the axiom mod to fill in gradients, and to do hue shift/temperature changes to represent shadows, like how bdouble0100 uses purples as a shaded green, rather than a darker green.

ive also been using it to see how the claude code for web setup works, and it feels real poor compared to the cli.

the main problem i think i need to pull to local and do my own code for is the colour sampling from the oklab space. when i try to create gradients from colours already in the list, i ve got a visualization of the line its aiming to follow, but its picking the next colour and placing it out of order vs projecting to the line.

likely my biggest issue is that claude and the like are still bad at thinking in more than 2 dimensions, but i think my vocabulary is also subpar for giving the feedback either in clear linear algebra or colour theory terms.

next idea is for when thats done is to make a mod that turns a survival game into a roguelike - in the style of the hades 2 challenge runs, so i can play a session of the game in a certain biome without having to do all the grind first to get there on a new character.

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