A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…
Ask HN: What game do you wish existed?
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Re: Ask HN: What game do you wish existed?
#372Re: Ask HN: What game do you wish existed?
#373[Borrowers: The Game] You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. the kitchen - defended by th…
Re: Ask HN: What game do you wish existed?
#374Re: Ask HN: What game do you wish existed?
#375Re: Ask HN: What game do you wish existed?
#376A combination of first person shooter and real time strategy. There is a large map and balanced units on each side. Each round, a team commander is chosen randomly from each team. During play, the commander sees a bird’s eye view of the current battle and directs player objectives, waypoints, etc. while everyone else is playing COD-style first person (trying to take advantage of the intelligence and goal setting from…
But does anyone else remember the Sourcemod Empires?
FPS/RTS with TANKS! And a Tech Tree!
Unfortunately the Source Engine really doesn't like tank physics.
Re: Ask HN: What game do you wish existed?
#377Re: Ask HN: What game do you wish existed?
#378Re: Ask HN: What game do you wish existed?
#379I'm wondering if there are similar short strategy games that you like? In particular, is there one that models supply lines well?
Re: Ask HN: What game do you wish existed?
#380Star Control II, but more so. Star Control II is a collection of different interrelated minigame mechanics. You have spacewar-style combat, planet exploration resource collection, interactive storytelling with the communications with other races, resource and time management, ship and fleet customization, and exploration of the universe. But some planets could require a side-scrolling platformer, instead of the top-d…