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Ask HN: What game do you wish existed?

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361–370 of 1001 posts

Re: Ask HN: What game do you wish existed?

#361
Star Control II, but more so.

Star Control II is a collection of different interrelated minigame mechanics. You have spacewar-style combat, planet exploration resource collection, interactive storytelling with the communications with other races, resource and time management, ship and fleet customization, and exploration of the universe.

But some planets could require a side-scrolling platformer, instead of the top-down lander. Or you could put together a jRPG-style party and explore a settlement on a planet. You could play a Scumm-style adventure game on an abandoned space station. In addition to spacewar, you could have a bullet hell shooter for traversing an asteroid field. You could do economy management and trading, purchasing self-sealing stem bolts on Cardassia Prime and trading them for seal furs on Caladan. You could level up your crew to make them better at piloting ships in your fleet or participating in away missions. And of course we need procedural generation for the sake of replayability.

Re: Ask HN: What game do you wish existed?

#362
A world-scale MMO city builder with depth that matches Cities: Skylines and with realistic supply chains for industry (ie, cargo traveling hundreds or thousands of miles) and realistic commutes (in C:S, a commute over 2 miles is likely going to be considered too long).

I just don't think a simulation on that scale can possibly work. Obviously, such a massive scale would have to be split over multiple servers, but I'd want the world to be seamless, as in, you can just pan over and see other people's cities. The player shouldn't be able to tell that the area they're looking at is being run on another server.

I just can't imagine how a system would operate. How do you perform path finding when the paths are likely to cross over areas run by a dozen other servers? How does it scan to millions of vehicles needing to find their path?

Re: Ask HN: What game do you wish existed?

#363

Star Control II, but more so. Star Control II is a collection of different interrelated minigame mechanics. You have spacewar-style combat, planet exploration resource collection, interactive storytelling with the communications with other races, resource and time management, ship and fleet customization, and exploration of the universe. But some planets could require a side-scrolling platformer, instead of the top-d…

[deleted]

Re: Ask HN: What game do you wish existed?

#365
TL:DR, A multiplayer FPS that relies on traps and deception more than "action."

I've been around long enough to have played both Doom and Duke Nukem over a phone/modem. I remember with Duke Nukem especially, the ability to place laser tripmines plus chat made for a really thrilling experience, it was as much as about trying to decieve the other person into going the wrong way as it was having good aim.

I feel like Among Us, et al, of course has this trickery part, but I don't think I've seen the two combined. Kind of reminds me of Spy v. Spy from the olden days of Mad?

Re: Ask HN: What game do you wish existed?

#366

A full-featured open-world RPG that can be casually played in 2-3 hour sessions once or twice a week. I love this game format (Skyrim, BotW, WoW) etc but they're all best played very consistently for many hours at a time. I simply don't have that time anymore. Something that will remind you where you left off (what you were doing, where you were going), controls/mechanisms that aren't overly complicated (nothing wors…

Because of this I find myself gravitate towards sports games like Fifa. Easy to get right back-in on offline career mode. I just stay away from FUT (Fifa Ultimate Team)

Re: Ask HN: What game do you wish existed?

#367
Lately, I've been looking for a fantasy RPG to play with my brother that fits the following criteria:

— third-person (like Kotor, The Witcher, etc.)

— open-world (like Skyrim, The Witcher, etc.)

— using unit targeting (not shooter) mechanics for spells (like Pillars of Eternity, Divinity: OS II, etc.)

— online co-op

I think the combination of Skyrim, The Witcher, and Pillars of Eternity would be perfect. Most games I've found hit 3 of the above criteria, but not all. I've always loved the idea of Skyrim's open world and lore, but prefer the 'dice roll' hit mechanic (as opposed to 'were you aiming at them when you acted?').

Re: Ask HN: What game do you wish existed?

#369
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

What about an MMORPG with Chronotrigger-like features where two or three players together can do a special move.

Re: Ask HN: What game do you wish existed?

#370
A game based on "The Richest Man in Babylon". Depending on difficulty, you might be just poor, or maybe indebted, or maybe a slave. And you need to follow good financial principles to get yourself into a rich man. All the while you are lured by various things you can spend your savings on, leaving you penniless.
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