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Ask HN: What Are You Working On? (March 2026)

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351–360 of 1001 posts

Re: Ask HN: What Are You Working On? (March 2026)

#351
I'm working on arranging talks and poster presentations at various conferences/seminars to spread knowledge of my latest academic paper, "Specieslike clusters based on identical ancestor points". In the paper, among other things, I argue that (we should define species in such a way that) for any organism in any species, either the species is made up almost entirely of descendants of that organism, or else the species is made up almost entirely of non-descendants of that organism. This is a funny property because most people who hear about it fall into one of two camps, those who say it is obviously true, and those who say it is obviously false!

The paper in question: https://arxiv.org/abs/2602.05274 (published in the Journal of Mathematical Biology)

Re: Ask HN: What Are You Working On? (March 2026)

#352
I inherited a stake in a pyridine derivatives chemical plant - while I do not know much about chemical feedstocks and the chemical supply chain, I am trying to help the current partner optimize their yields and reduce losses across multiple stages of reactions across the feedstock and reagents. It is quite similar to hardware design and electrical engineering than I thought.

I have also taken an interest in learning distributed paradigms like MPI and am using it on my own cluster of rPis

Re: Ask HN: What Are You Working On? (March 2026)

#353
Screenleash.com: A personal project that deducts money from my bank if I spend more than the allocated time on specific websites. I have already spent around $60, but it has definitely reduced the time I spend playing Smashkarts and on Instagram.

Yes, I got addicted to playing Smashkarts (over 2 hours/day). Now it is capped at 30 minutes.

Re: Ask HN: What Are You Working On? (March 2026)

#354
A tool like Claude Code, Codex, etc. but designed from the beginning to work well with open and local models:

https://swival.dev

It also comes with nice features and benchmarking abilities. For running evals, it has a companion called Calibra https://calibra.swival.dev

Re: Ask HN: What Are You Working On? (March 2026)

#355
https://github.com/AzimovParviz/openblaster/tree/qt6

I wrote a CLI utility last year to control my SoundBlasterx G6 DAC (can only control LED colour and EQ bands) without needing to use Creative's windows only program (I am mostly a Mac + occasional Linux) user.

Recently downloaded Qwen3-coder-next 80b model and been vibing with it to introduce Qt6 and write a dead simple (aka ugly) crossplatform GUI to it so that other people can use it on their Macs and Linux machines. Letting a LLM wreak havoc on your project feels bad, I constantly have to reign it in and rollback the repo once it starts looping due to writing something that doesn't compile, making it going back and forth between doing and undoing changes.

Re: Ask HN: What Are You Working On? (March 2026)

#357
post #350

A browser extension to add a table of content widget into the chatbot pages (claude/Grok/Chatgpt). Making long conversation easier to navigate. Mainly used on firefox. Not tested on chrome https://github.com/kmcheung12/tocic

So simple, but brilliant! Il check this out today.

Do you plan on submitting it to the store?

Re: Ask HN: What Are You Working On? (March 2026)

#358
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

The visuals are stunning, great work!

Re: Ask HN: What Are You Working On? (March 2026)

#359
When I have time between freelance work I make games and tools for myself.

Put One In for Johnny Minn (https://store.steampowered.com/app/3802120/Put_One_In_for_Jo...) - A small soccer game all about scoring nice goals. While I don’t expect it to do well, I’m very happy with how it came out, and it’s the first game I’ve made that I’ll release on Steam! Comes out on Thursday (March 12th).

HeartRoutine (https://www.heartroutine.com/) - I built this a few months ago to help me stay on top of my heart health. I enter my numbers on the (offline) app, and then configure my goals (like “lower Apo B through diet and exercise”), and then the server emails me every morning asking me what I ate yesterday, how I exercised, etc. The goal is to stay on track, and to be able to bring a cardiologist a very detailed report.

Re: Ask HN: What Are You Working On? (March 2026)

#360
post #59

I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…

So pretty. But:

> Both adults in a family will now own a car. This is required since there are not other transportation options, and sidewalks are optional.

Is this temporary or are you planning to release it like this? SimCity leaned into euclidean zoning (separate industrial/residential/commercial zones) and pocketable cars which needed no parking, and thus failed to properly showcase how ugly car-centric cities actually are. I’m sure they did it because it made for an easy gameplay loop/balancing but I’d hope we could come up with more realistic and interesting mechanics in 2026

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