The paper in question: https://arxiv.org/abs/2602.05274 (published in the Journal of Mathematical Biology)
Ask HN: What Are You Working On? (March 2026)
351–360 of 1001 posts
Re: Ask HN: What Are You Working On? (March 2026)
#352I have also taken an interest in learning distributed paradigms like MPI and am using it on my own cluster of rPis
Re: Ask HN: What Are You Working On? (March 2026)
#353Yes, I got addicted to playing Smashkarts (over 2 hours/day). Now it is capped at 30 minutes.
Re: Ask HN: What Are You Working On? (March 2026)
#354It also comes with nice features and benchmarking abilities. For running evals, it has a companion called Calibra https://calibra.swival.dev
Re: Ask HN: What Are You Working On? (March 2026)
#355I wrote a CLI utility last year to control my SoundBlasterx G6 DAC (can only control LED colour and EQ bands) without needing to use Creative's windows only program (I am mostly a Mac + occasional Linux) user.
Recently downloaded Qwen3-coder-next 80b model and been vibing with it to introduce Qt6 and write a dead simple (aka ugly) crossplatform GUI to it so that other people can use it on their Macs and Linux machines. Letting a LLM wreak havoc on your project feels bad, I constantly have to reign it in and rollback the repo once it starts looping due to writing something that doesn't compile, making it going back and forth between doing and undoing changes.
Re: Ask HN: What Are You Working On? (March 2026)
#356Demo fase, showing the branded version to potential clients. We iterate on it with their feedback.
Re: Ask HN: What Are You Working On? (March 2026)
#357A browser extension to add a table of content widget into the chatbot pages (claude/Grok/Chatgpt). Making long conversation easier to navigate. Mainly used on firefox. Not tested on chrome https://github.com/kmcheung12/tocic
Do you plan on submitting it to the store?
Re: Ask HN: What Are You Working On? (March 2026)
#358I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…
Re: Ask HN: What Are You Working On? (March 2026)
#359Put One In for Johnny Minn (https://store.steampowered.com/app/3802120/Put_One_In_for_Jo...) - A small soccer game all about scoring nice goals. While I don’t expect it to do well, I’m very happy with how it came out, and it’s the first game I’ve made that I’ll release on Steam! Comes out on Thursday (March 12th).
HeartRoutine (https://www.heartroutine.com/) - I built this a few months ago to help me stay on top of my heart health. I enter my numbers on the (offline) app, and then configure my goals (like “lower Apo B through diet and exercise”), and then the server emails me every morning asking me what I ate yesterday, how I exercised, etc. The goal is to stay on track, and to be able to bring a cardiologist a very detailed report.
Re: Ask HN: What Are You Working On? (March 2026)
#360I changed gears and moved into the video games industry at the end of 2021. I started developing a city builder called Metropolis 1998 [1], but wanted to take the genre in new directions, building on top of what modern games have to offer: - Watch what's happening inside buildings and design your own (optional) - Change demand to a per-business level - Bring the pixel art 3D render aesthetic back from the dead (e.g R…
> Both adults in a family will now own a car. This is required since there are not other transportation options, and sidewalks are optional.
Is this temporary or are you planning to release it like this? SimCity leaned into euclidean zoning (separate industrial/residential/commercial zones) and pocketable cars which needed no parking, and thus failed to properly showcase how ugly car-centric cities actually are. I’m sure they did it because it made for an easy gameplay loop/balancing but I’d hope we could come up with more realistic and interesting mechanics in 2026