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Ask HN: What are you working on? (April 2025)

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Re: Ask HN: What are you working on? (April 2025)

#343

Working on: Pantry Recipes – AI meal generation based on what’s in your kitchen Over the past few weekends, I’ve been building Pantry Recipes – a mobile app that lets you quickly generate recipe ideas based on the ingredients you already have at home. The idea is simple: - Save or quickly select ingredients you have on hand - Tap Generate Recipes and get ideas instantly - You can also describe what you want to make f…

Since you are using AI, what are the chances of your app suggesting existing recipes vs "inventing" new recipes.

Also, there can be set of ingredients that should not be mixed together or be cooked in certain way. Are these cases considered when generating recipes ?

Re: Ask HN: What are you working on? (April 2025)

#345
I am working on a curated database of proxy IP addresses frequently used by bots: https://deviceandbrowserinfo.com/product/proxies-ips

So far I have ~ 3M distinct IP addresses per 30 days, with a lot of fresh proxy IPs, 1.7M. The DB contains only verified IP addresses through which I've been able to route traffic. It DOESN'T rely on 3rd party/open-source data sources.

I also made an open-source proxy IP block list based on the data: https://github.com/antoinevastel/avastel-bot-ips-lists

Re: Ask HN: What are you working on? (April 2025)

#346
I'm working on an app for collectors that comes with an inbuilt, curated database where users can mark things as having, wanting and/or selling. It will have an invuilt marketplace soon, but currently I'm using links to external sales to cover the supply side. I'm also starting very niche by just covering Neo Geo games, systems and accessories for starters. https://sumthings.com

Re: Ask HN: What are you working on? (April 2025)

#348

I develop Chips of Fury, a poker app for playing privately with friends. Currently I am building support for lots of home game variations like pineapple (regular, crazy, lazy), different Holdem variations like Super, reverse, super reverse, blind man's bluff etc and many more. I am thinking about how to implement AI bots for a wide range of variations.

Ah, I've made the same! I made a very flexible turn-based framework - write the game logic on server in javascript, then state+options are given to clients, so platforms (swiftui, web, unity, webxr etc) "just" have to implement UI on top (Also means I have a default/debug view, which works for all games). The games can run offline (via javascriptcore on ios, natively on web etc) and supports bots for all games (they randomly choose options on their turn) which has a very simple opening to get some reinforcement learning in.

Then specifically I was making an app which let me customise rules for poker - extra streets, antes, throwaway cards, passing cards, multiple boards, multiple decks, etc to support as many variants as possible, and ideally, stumble across new ones.

As an aside, I posted to reddit for research of other home variants people play (Basically to stumble across more fun variants in our home games) there's a few good alternatives I've not heard of in here!

https://www.reddit.com/r/poker/comments/1i91mnz/what_are_you...

I've run out of steam a little bit (burnt out & seeking work isn't great for own projects), but has been an excuse to learn swiftui. I'd be tempted to team up with people to keep the project alive...

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