I built lots of tools in the past, and most of them are open sourced and/or available as an archived snapshot via my website [1]
One of the projects I failed to make money with but that I'm still proud of is lychee.js [2] - it used game engine concepts to build a generic graph/scene for "normal" applications.
But the twist is that every state and property can be serialized, deserialized, and reconstructed over the timeline even with differential analysis (e.g. in error cases) or even predictions via tesselation and extrapolation over the multidimensional timeline. It uses techniques similar to flow based programming, but only to be able to vectorize the data in order to make it learnable by neural networks.
I got to a point where backpropagated ES/HyperNEAT was able to understand composite pattern based programming, whereas the entity/components were the adapters for the multi-agent based simulation layer and it could learn all kinds of cool things from layouting up to combinatory things of state management, where the neural networks could iteratively progress up until the final (defined outcome/goal state) was reached. Something like "animate this to that position" or "resort the grid layout based on user interaction" was automatically done within seconds.
The biggest project I built with it was a simulation that was learning the RAPID programming language, and was able to redesign a complete car manufacturer virtual factory, including all variables on the robot cell's code.
Then decided to take this into the cybersec sector, by letting it learn the combinations of exploits and definition/generation of payloads similar to how metasploit does it in a manual manner. Won a DARPA contest by writing an adapter for it, got classified and had to delete at least the AI parts behind it after a long legal battle that I, as a private person, could not sustain.
Suffice it to say I'm not allowed to work on it anymore, so these days I'm trying to fix the peer to peer web with compositional game theory ideas I have in mind for a while now. [3]
[1] https://cookie.engineer
[2] https://github.com/cookiengineer/lycheejs
[3] https://tholian.network