Me and a friend have been working on a game that I describe as "Factorio but for programming". Essentially you're an AI who's mission is to mine every resource from a planet. To keep things efficient you start out small and have limited processing power. You're only able to run an assembly like language that we've developed. As you get more resources you can research new things like functions, variables, type argumen…
Ask HN: What are you working on?
331–340 of 1001 posts
Re: Ask HN: What are you working on?
#332A programming language for thinking, instead of shipping software.
Re: Ask HN: What are you working on?
#333Pockethotline is software for creating a hotline: callers call in and get connected to an available operator. It's anonymous in that the caller and operator don't see each other's numbers.
The original project was based on Rails 3 and Ruby 2.2; I've updated it to modern versions of both, and updated Bootstrap from 2 to 5. Currently working on adding a number of features including call logging, categorization, tagging, reporting, operator "teams" and more.
Progress has been slow around the holidays but I'm picking it back up!
Re: Ask HN: What are you working on?
#334It allows you to post to Twitter, Facebook, Instagram, LinkedIn, Telegram, and Reddit with just a few lines of code for yourself or on behalf of clients/users.
For the developers out there, check out the API docs at: https://docs.ayrshare.com/rest-api/overview
Re: Ask HN: What are you working on?
#335The resulting format has simple compression parameters and will be optimized for time-stretching/pitch-shifting. The format is really nothing special; it is based on a sinusoids + noise model. The novelty is in the analysis algorithm, which I think identifies sinusoids particularly well, avoiding common difficulties like the Gibbs phenomenon [0], which leads to "smearing" of transients when time-stretching.
Re: Ask HN: What are you working on?
#336Turns out, ~75% of misconduct witnessed in workplaces goes unreported[1] due to legacy processes, tools, or a system that doesn’t empower employees to share what’s going on.. :( Unfortunately, makes sense based on what we see in the news or hear from our friends - employees don't report and employers are left in the dark.
So, we’ve been hacking around in the space, trying to improve workplace incident reporting and communication channels to ally with those that need tools like these. We've built:
- Anonymous communication tools to share what's going on at work.
- Survey analytics to detect when issues arise in workplaces.
- Top quality incident report management for employers.
Been an interesting space — https://heyavery.io, come say hullo
[1] (US EEOC: Select Task Force on the Study of Harassment in the Workplace: Report of Co-Chairs Chai R. Feldblum & Victoria A. Lipnic)[https://www.eeoc.gov/select-task-force-study-harassment-work...]
Re: Ask HN: What are you working on?
#337I am awaiting the approval of OpenAI team before I can share the link but here is a gif to show an example from the service: https://s2.gifyu.com/images/edited.gif
Features include: - Generating general skills based on job title. - Generate required skills based on keywords. - Export to PDF and MS-Word.
If anyone is interested feel free to follow me on twitter @orask
Re: Ask HN: What are you working on?
#338I’ve onboarded at 6 different companies, and each time, spent probably 3 months more than I needed in an ideal setting to onboard. That’s a lot of money down the drain for both the companies and me (opportunity cost).
We’re very close to releasing something, so if you would like to learn more or try it out early, please email me. I’d love to show what we’ve built, and to hear your thoughts. (I think you’ll find our tool helpful if your team has >10 people, but I’d love to chat even if that’s not the case.)
Re: Ask HN: What are you working on?
#339- the request modification + custom forwarding to upstreams happens im Javascript using an embedded v8 engine (using deno_core)
- we plan to support typescript compilation, too
- we plan to offer WASM execution, too if it suits our needs (research still has to be made)
- we also think of supporting protocols other than HTTP later on
This can be used to receieve and modify traffic input/output formats in a generic way. Since everything is written in rust, we focus on robustness and fastness. We could imagine running the thing on CDN edges, too for request modification (e.g. adding http headers, doing authentication etc.)
The state of the project is: under "heavy development", not even alpha, yet ;) If you are interested, have a look at: https://github.com/flow-heater/fh-core (the name is just the working title). Enjoy!
Re: Ask HN: What are you working on?
#340Hexagons. There's a library available at https://github.com/uber/h3 that lets you partition the earth into hexagons (minus the required 12 pentagons) at various resolutions. It's spiffy. I had the hardest (read impossible) time when I first took a look at it getting it to compile into a mobile game. It worked fine in desktop, but not on mobile. So I punted and converted the whole thing into C#. It's a hot mess curren…
On the very very low chance you haven't seen this: https://www.youtube.com/watch?v=thOifuHs6eY
And if you don't know who CGP Grey is and are wondering how this comment fits into HN, I can only offer that he's cashing in on his reputation a bit with the fun tone, but IMO the video is also interesting informationally.