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Ask HN: What are you working on (August 2024)?

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Re: Ask HN: What are you working on (August 2024)?

#323

I've been working on a kind of strategy game called Fall of an Empire ( https://fallofanempiregame.com ), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing. It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement de…

Rad!!!

Re: Ask HN: What are you working on (August 2024)?

#325
Stenography/text expansion app that emulates a Bluetooth keyboard. Combines regular character entry, stenography, and fast autocomplete using an N-gram language model (lower latency than an LLM, more transparent/debuggable, no need to cap vocabulary size for embedding).

Re: Ask HN: What are you working on (August 2024)?

#327

I'm working on a web app that helps you discover books, movies, TV shows, video games, and songs that you'll like. The app makes it super easy to describe what you're looking for and then gives you a unique set of 10 suggestions on each run. It's the first solo project I've done in many years and I'm having a great time learning. I've also been able to get some great recommendations for myself and it's fun to use! ht…

This works surprisingly well. Just shared it with my sci fi group.

Idea: make an email opt-in and then new releases based on old preferences. My use case is always to go to DVDs/netflix releases, filter for sci fi and then high IMDB.

Re: Ask HN: What are you working on (August 2024)?

#328

I've been working on a kind of strategy game called Fall of an Empire ( https://fallofanempiregame.com ), it's a bit like a mix between Crusader Kings, Total War, Mount and Blade type games (just the overworld, not the battles), but rather than expanding you're trying to prevent an empire from collapsing. It's a ton of work, especially with the number of systems - you've got combat, resource management, settlement de…

Steam recently made some changes that are pushing game studios away from prologues. Instead, demos can have their own steam pages. Plus all hyperlinks will soon be banned.

I also noticed your game has been up on Steam since January 2022 and by the looks of it, you've done about zero marketing (steamdb.info). Hope that's on the horizon, it's a pretty darn important part of game development now!

Love the concept of your game. Reminds me of my favorite roman emperor: https://en.wikipedia.org/wiki/Aurelian

- Fellow game developer

Re: Ask HN: What are you working on (August 2024)?

#329
I'm working on Facebook.js, a new API wrapper for the Facebook API.

http://github.com/leftmove/facebook.js

I was working with the Facebook API for another project, but I was surprised that a website as popular as Facebook had exclusively old API wrappers for it, that all required too much setup, and were cumbersome to write code with.

I wanted a better approach using the standards I have come to appreciate with modern API wrappers, and so I decided to start work on a more intuitive, faster approach for the Facebook API.

My initial launch goal is to allow for programmatic authentication, posting, and commenting, all with one setup command through a CLI.

Re: Ask HN: What are you working on (August 2024)?

#330
New computer game for blind and visually impaired people. I have computer prototype, but working on hardware to make it happen. Unfortunately, hardware isn't easy to tackle, I need to create custom keyboard-like buttons.

If you think about games, there is handful of them for blind and visually impaired players. But things got more interesting when keyboard is your screen.

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