Ask HN: What game do you wish existed?
321–330 of 1001 posts
Re: Ask HN: What game do you wish existed?
#322A full-featured open-world RPG that can be casually played in 2-3 hour sessions once or twice a week. I love this game format (Skyrim, BotW, WoW) etc but they're all best played very consistently for many hours at a time. I simply don't have that time anymore. Something that will remind you where you left off (what you were doing, where you were going), controls/mechanisms that aren't overly complicated (nothing wors…
Why do you think that? BotW I found was very amenable to consuming in short hour or two sessions, although it was incredibly easy to get sucked in for longer.
Re: Ask HN: What game do you wish existed?
#323Re: Ask HN: What game do you wish existed?
#324A full-featured open-world RPG that can be casually played in 2-3 hour sessions once or twice a week. I love this game format (Skyrim, BotW, WoW) etc but they're all best played very consistently for many hours at a time. I simply don't have that time anymore. Something that will remind you where you left off (what you were doing, where you were going), controls/mechanisms that aren't overly complicated (nothing wors…
I do really appreciate Halo for finally going back to "everyone, regardless of level, starts with the exact same equipment and skills". That levels the playing field and I can still have fun (even if I'm not good) without playing a lot.
Re: Ask HN: What game do you wish existed?
#325Re: Ask HN: What game do you wish existed?
#326Re: Ask HN: What game do you wish existed?
#327Re: Ask HN: What game do you wish existed?
#328Re: Ask HN: What game do you wish existed?
#329Re: Ask HN: What game do you wish existed?
#330Think a bit like Skyrim with lots of summoning.
What do I mean by "dark themed"? Permadeath for your pokemon and gory, realistic outcomes from the attacks. But to go with that, make it so that you have to personally train and bond with your pokemon in some way, so that each is a significant time investment and it hurts if they die. Perhaps learning a move involves some sort of minigame where you have to participate, and practice raises accuracy/damage.
Combine that with a survival element. If you go into the wild you need to gather food, find shelter to sleep, perhaps kill stuff for food if needed.
Mechanically though I'd like to add more flexibility. Do away with the 4 move limit and allow a creature that logically has some ability always have it. Eg, anything that's big enough and has wings can be used for transport, but perhaps you need some sort of practice minigame for it to let you ride.