Earlier quoted context omitted.
At which point is YC not worth the effort. You come off as being well enough connected to organically contact VCs. I've largely given up on the business side. I make small games I hope people enjoy. Not that there's tons of VC money going into video games anyway...
Hey, what's your gaming niche? I've been trying to hunt down decent iPhone/Android games with decent polish/production values and no sinister monetization, but it just isn't working out.. Not counting Apple/Google/Netflix subscription options, I've only found maybe half a dozen games that are high enough quality that they could make it on a game console or PC. I feel like this is an untapped market again, since some…
The problem is risk vs reward. Even a modestly sized game will cost millions since you need to compete with some of the biggest names in the industry.I really tried to make a graphically intense game with Unity's HDRP, but I'm still not able to match the polish of a AAA game.
Aside from that, there's too many games being put out right now. People only have so much time and money after all.