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Ask HN: How is the “metaverse” concept different from the Second Life boom?

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311–320 of 381 posts

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#311

Earlier quoted context omitted.

Yes let's crystalize greed and avarice into our brave new virtual meta world thing How about a virtual world of no ownership? Why must we give the wealthy yet another venue to lord their status over us?

Like the answer to all of the juvenile notions of "the rich" - because they are the ones making, running, and maintaining the goddamned servers in question! NFTs are dumb but so is the concept of no ownership in a way that conflates definitions so. If it is popular to have say a World Tree in a pool as your spawn point and said map is a popular one you would still have instance ownership even if the map itself is fre…

> If it is popular to have say a World Tree in a pool as your spawn point and said map is a popular one you would still have instance ownership even if the map itself is free software. Having your own instance would be found preferrable to most compared to a common flooded one with millions clipping through each other and trolls rampant.

I don't really understand how lack of ownership strips the ability to shard instances.

> because they are the ones making, running, and maintaining the goddamned servers in question!

They are, because they are most capable. But do not underestimate that others do so as well, often in a much more just and equitable fashion. (See: The Pirate Bay/private trackers vs Spotify or Youtube)

And watch what you call juvenile, that perspective explains the world so much more clearly than any explanation that the guilty might offer

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#312
post #252

Earlier quoted context omitted.

> In VR you multitask by bringing the computing environment into the virtual environment. So there is no deficit there. Writing/typing would be really bad in VR though, and that's a major need for meetings, I don't see a good solution for that.

The solution is you use a keyboard and mouse. No need to reinvent the wheel. It can be brought in via passthrough camera tracking.

This seems like an awful lot of hoops to jump through to get to something which is still not at all compelling.

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#313
post #146

It’s simple really, and most commenters don’t “get” what is going on with all this. Remote communication tools like video conferencing fail to deliver what academics call “social presence”, which is the feeling of being together in unmediated communication. VR and AR have the necessary capabilities to do so, and deliver social presence on par with face to face. With a fully immersive experience, you can feel like you…

If that’s the plan, Google is well ahead of Facebook for recreating presence with their starline demo. That gives you body language eye contact etc without the big headset and paddles - and you’re still able to interact with your real world environment.

Yes! I can't wait for this to go mainstream. Seems like the perfect solution. I love their description of it as a "magic window".

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#314
post #256

Earlier quoted context omitted.

Given that several of the largest and wealthiest companies (google and Microsoft) in the world can’t make decent chat apps and meta seems unable to make a product that doesn’t incite ethnic tensions around the world. I’m skeptical of such organizations to solve many of these issues.

The progression from DK1 to Quest 2 proves that effective technological miracles are in the reach of Facebook’s VR group. It’s pretty insane what has been done so far.

We have very different definitions of insane apparently. I enjoy my quest 2 but it still very much feels like a smartphone strapped to my face. Basic aspects of the software like the guardian have issues all the time. Each software update seems to fix some bugs and introduce new ones.

I am deeply skeptical meta is going to make the kinds of fundamental breakthroughs that will make VR mainstream and useful to people. Right now they are basically brute forcing the issue with tons of money and even then I am a bit underwhelmed and I use my quest almost daily.

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#315

Earlier quoted context omitted.

> Also in person meetings are useful over a video call largely because there is lot of information from body language you can pick up being up close to someone. There is a lot of information on how someone breathes, moves or posture etc. I keep hearing this but don't feel I've lost anything working fully remote for the last five years. Are there experiments proving that a call with high quality audio is so much worse…

The last in-person meeting I attended, I drew on a whiteboard, made exaggerated gestures with my hands to point to different parts of it, and established spatial metaphors by establishing one side of the room as the backend, and the other as the front-end. When people asked me questions, they walked up to the whiteboard and pointed directly, and then scribbled on it to clarify. I felt a lot more connected when I was…

"get backchannelling"

Curious what this refers to?

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#318

Earlier quoted context omitted.

> The metaverse, as I understand it, is just Facebook Games but in VR, for kids and bored adults. I don't think that's true. Search for "Horizon Workrooms" to see an (IMHO) significant product they have in the collaboration tool space.

That’s the most dystopian thing about this - the best, most aspiration use for VR they can show case is… meetings, but in VR.

Isn't this just the natural progression of technology? I don't understand how having a more effective way of communicating with remote coworkers is "dystopian".

Re: Ask HN: How is the “metaverse” concept different from the Second Life boom?

#319
post #312
post #252

Earlier quoted context omitted.

The solution is you use a keyboard and mouse. No need to reinvent the wheel. It can be brought in via passthrough camera tracking.

This seems like an awful lot of hoops to jump through to get to something which is still not at all compelling.

No hoops, you’ll just put your glasses on and your keyboard will just be there.
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