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Ask HN: What are you working on? (October 2024)

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301–310 of 1001 posts

Re: Ask HN: What are you working on? (October 2024)

#301

I'm building a language learning app: https://yakk.app . Way to go, but made a good start and even a little bit of money so far. I quit my job and moved to Asia on savings to keep building. LMK if any of you guys are in Bangkok, let's hang out.

Great idea, are you in Bangkok on holiday or using this idea to get a business visa?

Re: Ask HN: What are you working on? (October 2024)

#303
I'm working on an app to help anyone experience their first lucid dream :)

Very exciting project. It started as a dream journal app many years ago when I was a student, and will now soon have a full interactive step-by-step guide with practical tools to achieve your first lucid dream.

It's android only, but I've started working on an iOS version and am thinking of raising some money or doing some crowdfunding to accelerate the development.

https://luciditydreams.com/

Re: Ask HN: What are you working on? (October 2024)

#304

Several things: 1. Working on a 'production ready' version of Conal Elliot's 'compiling to categories' for GHC. 2. This is so I can create a vectorizable model of a datalog-based query language I'm building in Haskell. 3. The query engine will be using a version of monadic optimization as outlined on a blog post somewhere 4. The purpose of the query engine is maintenance of large datasets, all the more important with…

impressive! On a practical note, do you have any tips for fitting these projects in while being a parent?

Re: Ask HN: What are you working on? (October 2024)

#305
post #223

I've noticed that my son spends way too much time on YouTube or playing Minecraft and one of the few offline activities he enjoys doing on his own is coloring. And since he comes to me every time he wants a new coloring book and we spend about 10 minutes together searching for each picture, I made a website with a collection of coloring books for him. The site is very simple, but to be honest, I haven't had so much f…

This is amazing

Re: Ask HN: What are you working on? (October 2024)

#306
An app to collect memories easily. You capture vocal notes, which are transcribed & corrected with AI.

As a father, I wanted to capture all the little moments of our day-to-day family life to later share with my grown-up children. However, I did not have the discipline to journal regularly. So, I made Memzy to capture them easily on the fly!

https://apps.apple.com/us/app/memzy-easy-journaling-with-ai/...

Re: Ask HN: What are you working on? (October 2024)

#307
I am building a graph based semantic search engine. We can use low cost LLMs, like Haiku, or local models to extract semantics (named entity recognition).

Then the nodes in the graph maintain types (things like people, date, currency) as extracted and allow queries.

https://github.com/pixlie/PixlieAI

Currently building a demo where we crawl startup investment data to build a knowledge graph that can be filtered for patterns.

The engine can guide the crawl process, to keep crawl limited to the problem statement.

Re: Ask HN: What are you working on? (October 2024)

#308
post #241

Resources for people moving to and integrating into Spain. Including translated index of government forms[0] I moved to Spain a few years ago and love it, except for the paperwork. I’m slowly learning Spanish (currently 1112 day streak on Duo) but found it hard to get the right info. So I’m using gpt4 and perplexity to do things like translate local news, government forms, and the official government update feed. [0]…

I think your page demonstrates why it is best to employ a local administrator to do this kind of thing. It's worth paying to make the process quicker and less stressful.

Re: Ask HN: What are you working on? (October 2024)

#309
I invented a programming language where you use Unicode box-drawing characters to draw a structure of boxes and lines:

                    ╓───╖
                    ║ ! ║
                    ╙─┬─╜   ┌───╖  ╔═══╗
                ┌─────┴─────┤ > ╟──╢ 2 ║
                │           ╘═╤═╝  ╚═══╝
  ╔════╗  ┌───╖ │             │
  ║ −1 ╟──┤ + ╟─┴─┐           │
  ╚════╝  ╘═╤═╝   │           │
          ┌─┴─╖   │    ╔═══╗  │
          │ ! ║   │    ║ 1 ║  │
          ╘═╤═╝   │    ╚═╤═╝  │
            │   ┌─┴─╖  ┌─┴─╖  │
            │   │ × ╟──┤ ? ╟──┘
            │   ╘═╤═╝  ╘═╤═╝
            └─────┘      │
The language is called Funciton (pronounced: /ˈfʌŋkɪtɒn/) and the above example demonstrates the factorial function.

I made this language over 10 years ago, but earlier this year I've been making YouTube videos in which I describe it in excruciating detail: https://youtube.com/playlist?list=PLkG32PHxWoJaetjKUMVRONWLg...

For my next video, I want to show in detail how the interpreter works. For this purpose I'm creating an elaborate animation. You'll notice that the latest video is already several months old; this is because this animation is more work than I bargained for, and I got a little burned out by it. Nevertheless, I persevere and the video will come out whenever I may finish it.

Language specification: https://esolangs.org/wiki/Funciton

Interpreter: https://codeberg.org/Timwi/Funciton

Re: Ask HN: What are you working on? (October 2024)

#310
Building Split Flap Displays. Started 18 months ago and kept me on a super interesting learning path. First shot was using open source designs (https://github.com/scottbez1/splitflap), but then kept building more and more parts myself. Coming from a software engineering background, getting into designing mechanical things – and then more importantly the electronics around it - has been really challenging, but also very rewarding. At this point I have my own screen printed flaps, custom PCB Design and a, what I consider, really smart protocol that allows me to daisy chain a basically arbitrary number of display elements. It's fun!
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