Ask HN: Please Review My Project (JS Game Engine)
31–40 of 53 posts
Re: Ask HN: Please Review My Project (JS Game Engine)
#32Re: Ask HN: Please Review My Project (JS Game Engine)
#33The engine should load assets in the background. For example, in the mario game, when I descend into a pipe, it pauses while it loads the level. Likewise, the Crystal Galaxy game should load assets while I am on the menu screen, rather than waiting for me to press Start.
Re: Ask HN: Please Review My Project (JS Game Engine)
#34http://www.effectgames.com/effect/example.psp.html?rev=box2d
Re: Ask HN: Please Review My Project (JS Game Engine)
#35This is really wonderful! The games play quickly on Chrome, how well do they preform on IE? The Mario demo was great, and the Platformer demo really expanded on that to show it supports modern techniques. Just FYI, in Chrome, http://www.effectgames.com/effect/games/crystalgalaxy/ shows alert boxes complainigna bout unloaded resources. I didn't see it mentioned on the site, but what is your revenue model for this? Adv…
Just tried Crystal Galaxy out on IE7 (at work) and it works great. I actually didn't expect it to work at all but I was impressed.
Re: Ask HN: Please Review My Project (JS Game Engine)
#36Is that because there is no browser support for playing audio? I have only a passing familiarity with current state of HTML5 browsers.
Though overall those are the highest-quality mostly-JavaScript games I've seen yet.
Re: Ask HN: Please Review My Project (JS Game Engine)
#37Wait, you say its a pure Javascript/DHTML engine, but it still using Flash for audio? I noticed your game is using http://www.effectgames.com/engine/audio.swf Is that because there is no browser support for playing audio? I have only a passing familiarity with current state of HTML5 browsers. Though overall those are the highest-quality mostly-JavaScript games I've seen yet.
Re: Ask HN: Please Review My Project (JS Game Engine)
#38This is really wonderful! The games play quickly on Chrome, how well do they preform on IE? The Mario demo was great, and the Platformer demo really expanded on that to show it supports modern techniques. Just FYI, in Chrome, http://www.effectgames.com/effect/games/crystalgalaxy/ shows alert boxes complainigna bout unloaded resources. I didn't see it mentioned on the site, but what is your revenue model for this? Adv…
First off, thanks for the kind words! You shouldn't be seeing a significant difference in performance on IE (6-8). We'll look into the alert boxes, are you in Chrome on Windows? We currently don't charge for use of the services. And, absolutely looking at dealing with multiplayer in the future.
Firefox 3.5.4 is really smooth, though, and IE7 is surprisingly smooth even then.
Re: Ask HN: Please Review My Project (JS Game Engine)
#39congrats. one thing, though, license and usage pricing should be communicated clearly.
Re: Ask HN: Please Review My Project (JS Game Engine)
#40Doesn't work in Opera. The background image appears and the music starts playing, but that's it. In FF i noticed a loading progress bar and it proceeded to a welcome screen and I can play it as expected.
Hi, which demo were you trying? and what version of Opera and FF?
Opera info: Version 10.10
Build 1893
Platform Win32
System Windows XP
Java Sun Java Runtime Environment version 1.6
XHTML+Voice Plug-in not loaded