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Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

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31–40 of 123 posts

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#31
I hope they can figure out a cheaper and less bulky option. It's pretty cool to unlock the ability to have a screen and apps popping up in the real space without the constraint of a screen.

I would not pay all that money to have something on that is that bulky and get annoying after a couple of hours

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#32
post #2

I'm not, but is it yet possible to use the Vision Pro as a window manager for macOS? I'd totally get one if it were possible to lay out ordinary macOS windows in space rather than being confined to the simulation of a single rectangular screen.

At least for now, no, it is not possible. I agree that what you describe is how it ought to work in an ideal world, but it would probably require some serious rethinking of macOS UI/UX in order to make it work. For instance, it is not obvious what’s the best way to transfer the dock and the menu bar to a screen-less environment.

A hybrid solution I would love to see would be to have the current virtual screen, but with the option of dragging individual windows out of the screen.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#33

Is Apple Vision Pro still alive, or is it on life support?

They'd need to bring out a perfected version with technology that does not exist at an impossibly low price point to bring it back to life.

Sad thing is, the current hardware would be perfectly fine if Apple committed themselves on the software side at the level Valve does for the Steam Frame.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#34
post #2

I'm not, but is it yet possible to use the Vision Pro as a window manager for macOS? I'd totally get one if it were possible to lay out ordinary macOS windows in space rather than being confined to the simulation of a single rectangular screen.

No , at least not yet.

On macOS, it is ultimately the app developer who is responsible for persisting and using state for windows, such as size and position. Think several terminal sessions - the terminal app needs to be the one to determine if it is representing the same 'session' as before after a restart.

If you are talking about remote display in a 3D space, the application would need to understand how to track and reopen a window in a particular location, and also there would need to be policy on how say a resize on the Vision Pro relates to the native window size once the Vision Pro is turned off.

This puts a lot of responsibility in the app developer's hands, where it is most likely not going to be accepted. So I would expect the experience to be sub-par.

There could be interesting workarounds for full-screen windows, since there are already the concepts of multiple heterogenous displays and display resolution changes on macOS. So you might have a screen, but the 'full screen' button is replaced by one which breaks the window out. The challenge would be making these persistent across connections to the Mac in a way that apps work well by default without picking up odd heuristics.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#35

Earlier quoted context omitted.

They'd need to bring out a perfected version with technology that does not exist at an impossibly low price point to bring it back to life.

Sad thing is, the current hardware would be perfectly fine if Apple committed themselves on the software side at the level Valve does for the Steam Frame.

Valve hasn't committed to making a mixed reality computing platform, and Apple hasn't come out with a gaming VR headset. Neither company wants to directly compete.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#36
post #20
post #18

Earlier quoted context omitted.

That’s interesting. I’ve yet to wear it around any other human beings other than my immediate family. I’m also more than happy breaking it out in my hotel room. Couldn’t imagine wearing it on a plane or train and would rather use my much more discreet laptop directly.

If anything I think the Vision Pro is more discreet on a plane! No big bright screen to annoy or distract other passengers with, plus I can keep my laptop nearly clamshelled on my lap while I work without having to use the tray table

People definitely notice the person with the unusual things strapped to their face.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#37
I bought the device 5 days ago! So far I like it. There are a few flaws (the most annoying being the glare visible when showing high contrast things, e.g. a movie on a dark background, and the text not being crisp for coding). I see myself working 4h+ a day on it though, yes, but it’s early to tell.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#38
post #14

Earlier quoted context omitted.

Funny you say it's the future when the project was scraped. I don't think people want to live in a fake world.

The project has not been scraped or scrapped. Any outlet that reported that walked it back. It’s reportedly put on hold while they work on the glasses. Its fate might ultimately end up all the same. I own a AVP and it’s super niche. Can’t blame Apple for putting their attention on the more wearable glasses form factor. Also, in the year that I’ve owned my AVP I can count on one hand the amount of times I’ve been in f…

It is obviously walked waaaayyy back from the original plans, and any hype is well and truly dead. AR/VR in general are a tech dead end that sounds cool to some sci-fi enthusiasts and has some niche entertainment applications, but that's inevitably it, every time it rears its head.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#39
post #24

Earlier quoted context omitted.

Funny you say it's the future when the project was scraped. I don't think people want to live in a fake world.

> I don't think people want to live in a fake world. yeah that's why escapist hobbies , movies & video games do so poorly. it's not even 'another world' , it's just a slightly different kind of screen, one that you wear. You get to use it for what you want -- maybe escapism is that thing -- but we'd never say that some beancounter working on an excel sheet is living in a fake world (although you should say that wrt a…

There is a huge difference though, and I say that as someone who started his career as a VR dev.

Unless you life fully alone, there is definitely a different level of vulnerability and isolation in effectively blindfolding yourself that is very hard to ignore. Even after months working daily using these devices, it still felt awkward to sink into one in an open plan office. I can't imagine doing it in a living room while your family is around, or near roommates, or a plane.

Re: Ask HN: Is anyone working at least 4 hours daily on an Apple Vision Pro?

#40

I don't own Apple Vision Pro, but I tested them two times already and I'm amazed by the technology. I honestly think it's the future. We're probably WAY too early yet, and the Vision Pro might fail badly, but it is indeed the future. I did a special test session in Japan for "productivity" (the guys at the Apple Store were very friendly and agreed to let me install VSCode and Ghostty on the testing laptop. I cloned a…

I could spend 20 minutes coding in a headset but there's no way could I spend an hour doing it.
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