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Ask HN: Are you still using your Vision Pro?

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Re: Ask HN: Are you still using your Vision Pro?

#33
post #25

Earlier quoted context omitted.

Have you owned one? The immense amount of work that went into making it a spatial compute platform stands out to me. It's not just something with low latency delivery of video to two eyes and a bunch of head and balance tracking. It's a compute platform that knows where things are in space, and what you're doing in that space as well. To me, it's a totally different animal than a VR headset. I really, really hope App…

Sorry, but this reads like marketing fluff or someone desperately trying to justify their purchase. It's VR... and OP will be watching a movie. OP isn't going to be "spatially computing" anything on an airplane. This thread is filled with owners saying they hardly use it after the novelty wore off. We've seen this fever frenzy with other VR platforms - people are amazed, throw down a lot of dough, then after a few we…

You're just wrong about this, sorry -- your comments make it sound like you haven't put time in with one, and if you haven't, then it might be you could become more informed by talking with someone who has.

To respond to how you imagine me, I have no need to "justify" my purchase; for reference I don't use it that often, and I'm glad I bought it for a peek into the future. You may notice that I said I have a Magic Leap 2 -- significantly more expensive, and used for under 2 hours -- I would not recommend someone even try it out. And I wouldn't even say I regret buying that -- it's useful to see what $8bn of early tech development gets you, and they did some things amazingly well.

Further, I am fully aware of the use cycle of VR goggles, see my above list of devices I've purchased.

These goggles are really not VR, and it's a mistake to think they are without using them. For instance, on a plane, wearing the vision pro, when a stewardess approaches you, the AVP notice a human is entering your field of vision, and blur them in to the scene, regardless of what you're doing.

Is this world changing? No. Is it "VR with passthrough"? Nope. It's a much harder thing, a spatially aware pipeline (one that can recognize humans) interjecting itself into a rendering pipeline. There are a number of these little moments with the AVP that show Apple did the hard, very hard work to build a new OS pipeline. Right now, they're using it for entertainment, and if you're wealthy enough, they're a great purchase for a plane ride. They cost less than a business class upgrade, and they make the flight go away.

Later, I predict if they stick with it, the IP and knowhow they're building here are going to be super valuable.

Re: Ask HN: Are you still using your Vision Pro?

#34
post #26
post #19

Earlier quoted context omitted.

Besides marketing, I fail to see how the Vision Pro "is a completely different animal." OP will be watching a movie... perhaps the most basic VR experience imaginable. It's not a novelty only the Vision Pro delivers...

It's well established that it has the most advanced display of any headset and its not a secret that a better display typically leads to a better viewing experience. I get that people feel like a $300 device is good enough, but if Apple were to drop the price and match the Oculus, and you purchased it at a reasonable price to you, your opinion would be different. Which is to say, its not based on any objective measur…

Agreed that this is a super luxury super early adopter purchase -- on those terms, I recommend it wholeheartedly. Otherwise -- wait four years. The hardware needs two revs, and the software needs two revs, plus an app ecosystem.

That said, it could become absolutely indispensable very quickly if OpenAI builds a quality spatial app. Like, this summer. We'll see.

Re: Ask HN: Are you still using your Vision Pro?

#36

I had someone throw up next to me during the first few hours of a 10 hour flight after using Oculus Quest. Not fun.

The plane motion did not match the VR motion, that really messes with your head. Bad VR can do that, but so can good VR on a bouncy plane.

Re: Ask HN: Are you still using your Vision Pro?

#37
I use it regularly for work and watching sports.

Projecting my laptop screen several feet in front of me reduces eye strain.

Mac Virtual Display would be improved with support for dual screens. I’m also excited for Jump to release a Vision Pro app.

My next MacBook will be a 13" - I just don't need the 16" screen anymore.

Re: Ask HN: Are you still using your Vision Pro?

#38
post #18

Earlier quoted context omitted.

Can you elaborate why it is better than a 4K 65” TV?

Well, I did say portable.. :) That said, it offers a wider field of view, better color accuracy and more immersion than a 65" TV at most sane viewing distances. Downside: uncomfortable, dorky looking, not social - can't watch with friends/family. I very rarely reach for it at home over the large OLED TV in my home theater.

Oh yeah, I’ve been so much of a homebody I forgot people go outside ;)

Re: Ask HN: Are you still using your Vision Pro?

#39

Has p0rn been successful with VR headsets yet? Asking for a friend. ... Seriously, though, p0rn has been remarkably successful in predicting tech/internet adoption.

I've seen some pretty OK porn via the browser on the latest quest. Problem is there's not nearly enough of it, there are only specific studios that do half decent studio-grade first-person VR porn shoots. These actors have to wear camera rigs on their heads, which I'm sure makes the production process much more of a logistical challenge. And that's not many porn consumers' bag really-- if you want amateur, relatable feeling people and scenarios, the best you can do is maximize a normal video window. Onlyfans performers aren't strapping rigs to their faces during regular sex just yet.
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