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Ask HN: Recommend me a Blender course

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31–40 of 49 posts

Re: Ask HN: Recommend me a Blender course

#31
I would suggest trying to learn in the same way that one could learn programming: once you know the bare bones basics to get started (modeling) start building a project you're interested in and then look for tutorials on extra topics once you get stuck.

Once you learn enough modeling to be useful, start working on a real design you're passionate about. Eventually you'll get to a point that you realize you need colors and materials, textures, fine detail you can't otherwise figure out, better lighting, animations and physics, particles, etc. Thats where you search for specific guides to tackle your specific problem.

When it comes to blender, I'd also highly recommend keeping up to date with the release notes and blogs about the development. Not only is the project continuously adding great new features, but the development notes they have are really useful for understanding why and how something would be used.

Re: Ask HN: Recommend me a Blender course

#33

Check out CG Cookie https://cgcookie.com

+1 as well

Blender Guru is good, but the cg cookie videos are much more comprehensive.

While youtube videos are good, I don't think they teach the underlying "thinking" is a structured way. Without understanding that, the learning process becomes way more inefficient. If you value your time, then paid, focused courses like cgcookie will be 2x-10x more effective.

Re: Ask HN: Recommend me a Blender course

#34
Philosophy in blender -- whew that's a topic! We can all wish it had stayed monolithic but there are multiple, like overlapping waves holding onto vestiges of previous eras.

Left click versus right click select was a real war and to some degree, minor skirmishes are still being fought. If you really and truly want to learn to 'go with the flow', realize that the 'default' hotkeys are not the real 'default' hotkeys for blender veterans and that it was fairly recent when the program defaults got switched over to be noob compatible.

Re: Ask HN: Recommend me a Blender course

#36
post #8

Blender Guru's Donut tutorial is regarded as the "Hello World" of Blender. Long tutorials will start getting boring after a certain period of time. So I would suggest following a couple of random Ducky 3D's abstract designs after this one. After that follow the OG IanHubert's lazy 1 minute tutorial.It contain only the core concepts remaining you have to explore and find out. Checkout Polyfjord also.

Agree with this one. I did the Blender Guru course and was blown away by the quality and the depth

Re: Ask HN: Recommend me a Blender course

#37
May I recommend courses by cgmasters. [1]

You may want to get started with this [2]. Once you have the Blender foundations in place, you can expand into many other topics based on your specific interests:

- Character Creation

- Procedural Texturing

- Character Rigging and Animation

- Environment Modeling

- Vehicle Creation

- Sculpting

- Hard surface modelling

- Space VFX Modeling

[1] https://cgmasters.com/category/blender-training-courses/

[2] https://cgmasters.com/blender-for-complete-and-total-beginne...

Re: Ask HN: Recommend me a Blender course

#38
Janine Pauke has long been an excellent CGI artist and teacher, first with Cinema 4D, and now with Blender. She's released a Blender Crash Course - 2 hours that cover all the Blender basics: https://www.3dfluff.com/video/

I recommend her, because I've been following her graphics for many years.

Re: Ask HN: Recommend me a Blender course

#39

Philosophy in blender -- whew that's a topic! We can all wish it had stayed monolithic but there are multiple, like overlapping waves holding onto vestiges of previous eras. Left click versus right click select was a real war and to some degree, minor skirmishes are still being fought. If you really and truly want to learn to 'go with the flow', realize that the 'default' hotkeys are not the real 'default' hotkeys fo…

This is super helpful to know and corresponds well with my experience when trying to learn Blender. As I had not followed along all those battles of the past, I miss a lot of context. That makes it hard to judge what is considered best practice now and what is the idiomatic way to do things.

What would you recommend? Is it worth getting used to right click select or is left click select OK? Are the new 'default' hotkeys good or is there an advantage in being able to use the old key bindings?

Re: Ask HN: Recommend me a Blender course

#40
post #28

Like many others, I heartily recommend the Donut tutorial as a start. It'll teach you the basics, get a handle on the most used shortcuts, and a feel for how the modifier keys (shift, alt, ctrl) work with the mouse. I also recommend that you print out a shortcut cheat sheet ¹). That's just Blender, though. Learning modeling at least partly depends on what you want to model. Are you wanting to make models for 3D print…

Hard-surface is what I know and what I'll stick with for a start. Maybe later I will look into sculpting, which I find super fascinating but also a bit scary.
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