Video trailer: https://www.youtube.com/watch?v=Yqe0hS7AvOE
Wasn't paying too close of attention to Monogame for the longest time, so the XNA code stayed dormant for years, but then I finally sat down to see how hard it was to port it to Monogame and I had it running in 24 hours. So I decided to sit down and rework and clean up the UI, upscale all the graphics (requiring me to remake them in Illustrator, since I originally made them in 720p in Photoshop), adding support for up to 6 players, support for localization to more languages, adding in-game achievements, adding new game modes (still trying to get a single player mode that feels good), support for larger maps, and recently trying to get socket programming working so I can add IP-based online multiplayer (maybe eventually with a server for a later release, we'll see).
Also debating switching the graphics to 3D, but that may be too much, and I'm not so confident I can rewrite shader code for each platform. I had trouble as it is getting a line effect I had in XNA working in Monogame on Windows.
Planning to release it on Windows and Mac first, and then expand out from there. Probably mobile (I released it once on iPhone but it was a port to Objective-C and that code is now ancient), then hopefully get it on the Nintendo Switch before the next console generation, then probably Playstation and Xbox.