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Ask HN: What Are You Working On? (Nov 2025)

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Re: Ask HN: What Are You Working On? (Nov 2025)

#291
I’m building https://unrav.io : A tool to fight information overload.

It lets you turn any article, YouTube video, or PDF into summaries, mindmaps, podcasts, chat conversations or infographics that match how you learn with just one click.

We just launched this week the Chrome extension so you can do all this in one click on any page, no login needed (with generous freemium usage).

https://unrav.io https://chromewebstore.google.com/detail/unravio/mbnapibcjcf...

Would love feedback from fellow builders.

Re: Ask HN: What Are You Working On? (Nov 2025)

#293
We've been tinkering with building realtime talking head models (avatar models, etc.) for a while now, and finally have something that works (well enough)! Operates at ~2x realtime on a 4090, significantly faster than that on enterprise grade GPUs.

You can try it yourself at https://playground.keyframelabs.com/playground/persona-1 and there's a (semi)technical blog post at https://www.keyframelabs.com/blog/persona-1

The main use case we designed for was language learning, particularly having a conversational partner -- generally we've found that adding a face to the voice really helps trigger the fight or flight response, which we've found to be the hardest part of speaking a new language with confidence.

But in building out the system around the model to enable that use case (tool use on a canvas for speaking prompts and images, memory to make conversations less stale, etc.), we think there's potential for other use cases too.

Re: Ask HN: What Are You Working On? (Nov 2025)

#294

https://easel.games I'm making Easel, a 2D game programming language designed to match how humans, not computers, think about game logic. It also has automatic multiplayer. I've been working on it for 3 years! Easel feels like a declarative programming language even though it is imperative, because lots of useful game-oriented features are first class. Like behaviours - you just say `on Pointer { ... }` and you have…

This is really cool. Nice project!

I tried doing something much more rudimentary before. Will be following

Re: Ask HN: What Are You Working On? (Nov 2025)

#296
Every time I talk acquaintances, friends and family members about finances I'm always shocked at how little people know about basic things like tax brackets, 401Ks, IRAs, ETFs, compounding interest, debt management and etc. So I decided to write a financial literacy/education book with a bit of humor and easily comprehensible language to distill some of these topics. I'm about 1 month into it and try to write a chapter a week.

Re: Ask HN: What Are You Working On? (Nov 2025)

#297
A multiplayer game prototype, written in Rust, using Bevy + egui for graphics. Think of it as a bare bones implementation of a game like Runescape, mostly to test out current LLM capability.

I haven't found much value in LLMs for coding beyond very self contained tasks, but some people speak highly of it, and I want to be sure that I'm not missing out. So from time to time I give new tools a try. This time is "Claude Code on the web".

I've put in an estimated 50 hours so far. It has a client and an authoritative server. The client displays 3D graphics with some placeholder models. From the client, you can click on tiles and move to them, or click on enemies to pathfind and attack them. You can right-click on tiles or monsters to open a menu with options (attack, trade, move). There are some unit tests and a few integration tests.

Right now the issues that Claude has been unable to resolve after a few attempts are: * Attack animations. I'm trying to get it to raise and then lower a rectangular block to simulate a sword attack. It really doesn't get it, and it's harder to write tests for compared to movement and server-client networking. * "Entity interpolation". Rather walking entities instantly moving from tile to tile, movement should flow smoothly.

I have Claude Pro ($20/mo) which let me make a few commits per day. After a few days of that, Anthropic offered $250 in credits to promote "Claude Code on the web". The credits expire after two weeks. I'm now five days into that period and have gone through $50 in credits. It is heavily rate limited and frequently locks me out for multiple hours after only a few interactions, but it's free credits so I can't really complain.

Re: Ask HN: What Are You Working On? (Nov 2025)

#298
Building https://typequicker.com

I’ve always wanted a typing application that’s both more than typing random words and is data-focused so I built this.

The more you type, the more the analytics system learns about your typing patterns and generates natural text to target those weakpoints (SmartPractice mode).

There’s a lot of variety as well; you can practice typing code in any programming language, or type text of various topics, use custom text, etc).

Re: Ask HN: What Are You Working On? (Nov 2025)

#299
I’ve been working on https://canine.sh which is a free, open source Heroku alternative for 2 years now.

It’s exactly the product I wish I had when I started my previous company. Running on PaaS is incredible for devex but the pricing is bonkers, and the vendor lock in makes it really hard to deal with annual price increases. We spent close to 400k / year for just 128GB combined fleet in our last startup on Heroku.

Canine tries to get the best of both worlds: developer friendly PaaS with no lockin or price gouging.

Just added build packs as a build option recently.

Also got a sponsorship from the portainer folks which lets me work on this close to full time

Hoping this saves someone the headache I had two years ago.

Re: Ask HN: What Are You Working On? (Nov 2025)

#300
Building a docs website [1] for my speech-to-text CLI tool, hns. I use it 5-10 times daily to transcribe my voice, and a few developer friends I've shared it with have also adopted it for daily use. They like that it runs in the terminal and keeps all data local. So, felt like I should write down guides for new users to get started quickly and to highlight key use cases.

Building this documentation website using Docusaurus. This is my first time using Docusaurus, and it feels like a very nice tool for quickly developing a documentation website.

[1]: https://hns-cli.dev/

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