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Ask HN: What game do you wish existed?

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Re: Ask HN: What game do you wish existed?

#291
When I was a teenager, I came up with a concept for a game that I think still would be amazing. It would be called something like "Fate" and would explore that same concept. The idea is that you have certain goals to achieve as a god (whether benevolent or malevolent) of a civilization, pitted against other gods, in a multiplayer setup. You can't make people do things directly, but rather you control the environment in a way as to create the circumstances that might achieve your goals (e.g. floods, famine, etc).

The kicker is that there are higher gods that similarly control your environment, whatever that might be. You're never aware of their presence, but you do end up impacted by various things outside your control, as you keep trying to achieve your goals. As you succeed, you just might ascend to the next level. Each level is won or lost through some interplay of your own decisions and those beyond your grasp. At some point, the whole thing wraps around and you find out that the first civilization you controlled was in fact the one most ascended.

Re: Ask HN: What game do you wish existed?

#293
Bird of prey simulator.

I would love to "pilot" a golden eagle on the steppes as it hunts sheep on a cliffside. Or an owl using its incredibly acute hearing to locate mice in the dead of night. Or a swift flitting around the top of a river collecting bugs rising from the water. Or a peregrine falcon diving at 150mph onto a flock of unsuspecting ducks.

Re: Ask HN: What game do you wish existed?

#294
Cities: skylines but with no private transport - no regular roads etc.

Also, more scope for political economic choices, in particular state owned enterprises, cooperatives, etc. There's real world evidence they behave differently in how they invest, weather recessions, and so on.

It'd be neat to be able to build trade links with different partner countries who have ideological outlooks, too.

Re: Ask HN: What game do you wish existed?

#295
I want a game somewhere halfway between an MMORPG and a MOBA. Like an MMO in a bottle, or a Massive MOBA. A good example of this may be Alterac Valley from World of Warcraft but on a bigger scale.

Two sides, each side has 100 to 500 people, and the map is the size of 10 WOW zones. The game lasts some limited amount of time, with some forcing function similar to the shrinking map in Fortnight.

There are all the different kind of activities you may perform in an MMO; Dungeons, mobs, quests, crafting; You start as level one and you could play the entire thing PVE solving quests or you can be PVP or somewhere in between as like a rogue that is sabotaging the other side. But everything you do helps your side or hurts the other side. Every quest you do may gain resources for your side or help your army grow bigger, or help arm your team. (You could go find special weapons, or just gain resources to help all people on your team get progressively bigger weapons).

Re: Ask HN: What game do you wish existed?

#296
"Bloodstraw"

A first person mosquito simulator, where you fly around in teams, suck blood and also can upgrade your mosquito. Hiding in a sneaky sort of way together with sinister music should be a central part of the game. The annoying buzzing sound should not be on by default, but be possible as part of a future mosquito upgrade. If it's on a level with many humans, it could be on the form of "capture the flag" or counter strike, but where a designated subset of the humans would need to be sucked blood from, and then the first team to lay eggs in water and spawn new mosquitos would win. There should be no ranged weapons, but a way to zoom in and jet forward once a target lock was acquired. The upgrades should belong to the account, but only some should be possible to select at the start of a level, according to how many "upgrade points" a level has. One NPC squatter that tried to squish mosquitos should be controlled by an AI and placed in each level. The mosquito upgrades could be pretty extensive, from "supersonic" to "jet pack" or "hurricane force blood suction". Victory dances of the mosquitos and the music should also be part of the upgrades. Money should be made by selling the game for $2 and by selling hats in game for $0.5 each.

Re: Ask HN: What game do you wish existed?

#297
And by the way the amount of people interested in playing huge simulations makes me think that we living in a simulation because someone likes to play it might not be that sci-fi. At least even we have a kind of drive and motivation to build and play such a thing.

Re: Ask HN: What game do you wish existed?

#298
I want a no mans sky that lives up to it's idea 10000000x better then the current game.

A procedural universe where each world has the density of detail as GTA 5 or Elden Ring or SOTC and the same amount of variability as well.

This could be achievable in the future by throwing some ML into these procedural algorithms. We already sort of do it with text.

Re: Ask HN: What game do you wish existed?

#300
Some ideas I had. Wishes, dreams, etc. :-)

1. You run a food truck where you serve hotcakes. It's a rhythm game though, with elements of animal/pet care.

2. You manage an empire but are allowed to pick any given time and place during which to build your empire. You are given a varying batch of starting resources that should allow the empire to get off the ground. Like superpowers, maybe you have amazing charisma or the ability to fly. The type of empire is also mutable. So you could build a media empire starting in early 1900s Berlin and watch it eclipse the entire idea of WWII within a decade. Or you could start a hot dog cart in Siberia and end up with Putin as your temporarily ally as you sweep through northern China within 20 years.

3. You are in charge of demolishing old infrastructure that is getting in the way. You learn the ins and outs of this kind of work as you play. For example there may be incentives for looking after wildlife that are living around the structures. But it may also cost you; however the game rewards creativity in this area. (Business game though doesn't sound right for what I had in mind. Maybe more of someone who's on the gov't side of managing the contractors and their work...)

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