I'm building an attendance management app - https://tendee.co I had a few itches to scratch: - one off events now that fewer people are on facebook; - planning in advance for subs in team sports; - some work events have max capacity, so building out a wait-list It's been a good way to play around and learn some tech I've been meaning to get around to, like NextJS and PrismaDB, but I kinda regret not giving Remix a sh…
Ask HN: What are you working on this year?
271–280 of 514 posts
Re: Ask HN: What are you working on this year?
#272https://github.com/EamonnMR/gopher-wp-bridge
And my life wouldn't be complete without working on another space game
Re: Ask HN: What are you working on this year?
#273Re: Ask HN: What are you working on this year?
#274My old video game from 2004 [1] is now older than I was when I wrote it, and I recently found the C++ source and sprites in one of my archives, so I'm rewriting it in TypeScript as a personal challenge. The C++ code no longer builds (it's missing proprietary dependencies), and I no longer have the binaries or even the hardware needed to run them (it's a PocketPC game). If I manage to finish the rewrite, I'll get in t…
Re: Ask HN: What are you working on this year?
#275Earlier quoted context omitted.
You should check out pricehipster.com. It was really good until companies started making it difficult to maintain a data feed.
Looks interesting and almost the exact same idea, just a different industry. I am worried about the data feed aspects, the stores aren't exactly going to enjoy this, since they are the ones making the majority of the profit in this situation (my brother works at a manufacturer on the other side of this, so I know roughly the margins involved). I understand it though, who would enjoy something like this coming out whe…
Good luck, I hope it all works out!
Re: Ask HN: What are you working on this year?
#276In 1997 I played my first online multiplayer game. It was QuakeWorld Team Fortress. It was incredible, janky, fast, ugly, complicated and absorbing. I found a community of other players through IRC and devoted 8 hours a day to playing this treasure. By 2005 (a very decent shelf life), the game was all but dead. This was a significant part of my life gone. In 2018 I found the source, forked it and began FortressOne, a…
i hope no one remakes Tribes.
Re: Ask HN: What are you working on this year?
#277Re: Ask HN: What are you working on this year?
#278I'm working on changing careers. After 10 years of struggling to find the right role/company/environment in software dev or product management, I realized that I just don't like making software. Period. Made some good friends, enjoyed some of the work, learned a lot, got pretty decent at the whole SaaS thing, but I just don't like it. That realization over the last couple weeks has been a huge relief. I'd like to exp…
Re: Ask HN: What are you working on this year?
#279I'm sick of having to decide between using cloud software and using local software. Cloud software so often needs subscriptions, and if the company dies I lose access to my data. Local software isn't collaborative. I don't want to email files around to myself, or think about versions. So I'm building a software platform for local first applications on top of CRDTs. Its called Replica, though we haven't talked much ab…
Re: Ask HN: What are you working on this year?
#280I've been working on this App for 3 years now, I've earned some users in my country. I'm planning to bring more growth in other countries.