Earlier quoted context omitted.
I agree. Anyone every play the educational mode in Assassins Creed Origins? It basically took that game's massive, amazing and detailed map of ancient Egypt, removed all the combat and replaced it with what was essentially a huge virtual museum. You could go run around Egypt, go inside the temples & pyramids, explore the farms, cities and the Nile delta and listen to audio clips and view slideshows about actual Egypt…
Related tangent - I'd love to see more games (whether or not explicitly "educational") that are more collaborative and less focused on violence. I remember playing GTA and enjoying its then-new (to me, at least) open-world dynamics and imagining a more peaceful version or mode where you'd play the role of an EMT or field surgeon, running around helping people and saving lives or something.
Players can place items and structures as they walk from place to place and you can see stuff placed by other players as you bring each in-game area "online". These items can be storage lockers, ladders and ropes to climb up difficult terrain, charging stations for your motorcycle, or even entire roads/highways stretching across a landscape. If you use an item from another player, you can give them likes. Note that you never see another player's character.
It's such a nice experience to come back to a river you bridged with a ladder and see hundreds of likes. There's not much combat in the game because it's generally easier to avoid confrontations, and the little combat that is present is heavily geared towards non-lethal weapons.