Here's a good reminder of the dangers of scale. When Need for Speed (2015) came out I was one of the software engineers in the war room, monitoring crashes and usage statistics. At one point we saw a big drop in active users and it turned out it was because servers kept crashing. That was a big deal since a server crash was usually rare and naturally meant disconnecting all players on it. After a bit of searching I f…
A client side bug was crashing the server ? I always thought the client depended on the server, not vice versa.
AFAIK, anything UUID-sized or bigger doesn't have this problem on Earth.