Earlier quoted context omitted.
I agree with this other advice. Do "tabletop" first. It doesn't have to be fancy, even just notecards or paper. You can iterate very quickly on the core game loop and "finding the fun". If you do want something fancier than just paper and words, a great option is printing on full page sticker paper and then attach that to chipboard (you can get it cheap online) and then just cut it out. You have a game that feels a l…
I listened to the Slay the Spire episode of a game design podcast, and when he mentioned that they were testing things with pencil and paper to “play” the game I was like “wow that’s so simple and so smart”
Ask HN: Platform for 11 year old to create video games?
261–264 of 264 posts
Re: Ask HN: Platform for 11 year old to create video games?
#262Re: Ask HN: Platform for 11 year old to create video games?
#263Earlier quoted context omitted.
I listened to the Slay the Spire episode of a game design podcast, and when he mentioned that they were testing things with pencil and paper to “play” the game I was like “wow that’s so simple and so smart”
That works for slay the spire, but what about action games?
Re: Ask HN: Platform for 11 year old to create video games?
#264Earlier quoted context omitted.
I listened to the Slay the Spire episode of a game design podcast, and when he mentioned that they were testing things with pencil and paper to “play” the game I was like “wow that’s so simple and so smart”
That works for slay the spire, but what about action games?
In the context of StS, the specifically were discussing how the mechanics of the Defect character would work. In something more like an action game eg an FPS, you could do something similar with trying out different sets of stats and perks and measuring approximate TTK vs other builds.