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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#252

I’m working on https://creditcardchecklist.com It lets you keep track of your credit cards and which perks you have used and when the annual fee is going to hit. I often forget to use up the perk before it expires. You don’t even need an account buts you get notified if you make one. Also it’s free! I also am working on https://trypixie.com - a way to employee your kids legally. It gets money into their Roth and save…

I love the idea of trypixie. Thought it was a joke at first. Glad to see it's a wise financial choice.

Re: Ask HN: What are you working on? (June 2026)

#254
Working on MyTraL - sovereign athlete / personal training log: https://mytral.fitness/

I went on sabbatical to fulfill my dream project - consolidating 30 years of training logs that span everything from paper and Excel spreadsheets to various fitness services and devices I used. I'm enjoying the technical challenges involved - digitizing paper hand written logs using OCR / visual generative models, navigating the maze of athletic metrics with their crazy trademarked names and SOTA multidimensional models. Having incredible fun building AI coaches: agents ranging in character from Al Pacino in Any Given Sunday to the coach from my teenage years, utilizing ICL / PFN model-based predictions, ... and more.

The best part is the rush of memories while ingesting my own history - photos and recordings I completely forgot, as well as navigating data shared by friends - records they didn't see in years because the original applications they used no longer exist or won't run on their current HW.

Re: Ask HN: What are you working on? (June 2026)

#255
I'm continuing to expand my own deep learning library [1] built with numpy-primitives to support LLM post-training techniques like supervised fine-tuning (SFT) and reinforcement learning with GRPO. It's a good learning experience to work without all the high-level abstractions to "build a wheel" and "use that wheel to build a car".

I'm also looking into coding harness self-improvement [2]. An inner LLM (raw LLM request) + harness solves coding tasks, an outer agent like Claude or Codex that proposes harness changes. I experimented with many things in the past few months that made me realize this self-improvement thing that everyone is talking about is just an experiment design problem. I wrote about it here [3]. I'm continuing to improve the infra around the self-improvement loop, to increase signal-to-noise ratio per experiment. I'm also generalizing the infra to expand beyond terminal bench tasks and to collect some data across different models (harness-bound vs model-bound).

[1] https://github.com/workofart/ml-by-hand

[2] https://github.com/workofart/harness-experiment

[3] https://www.henrypan.com/blog/2026-05-25-self-improvement-ha...

Re: Ask HN: What are you working on? (June 2026)

#257
Still plugging away trying to build a AI Infrastructure Database - any input super welcome

https://flopper.io

Aside from that, I've launched a new tool that tries to promote Solar panels. The UK has some of the most expensive energy in the world, so I've been trying to let homeowners and building managers understand if their building's are suitable.

Uses some APIs all plugged together - including the DEFRA datasets for DSM (LiDAR from planes).

https://solarable.org

Re: Ask HN: What are you working on? (June 2026)

#258
I've been building a bunch of UIs for my project Texcraft: https://hyphenate.dev and https://ligkern.dev.

Texcraft is an attempt to re-implement TeX with a modular/LLVM software architecture. These UIs take the same code in Texcraft that has identical behavior to TeX, and illustrates some of the inner workings of TeX. The lig/kern one is missing instructions :)

I have also found at least one bug in Knuth's TeX recently and am currently writing it up.

Re: Ask HN: What are you working on? (June 2026)

#259
I've been working on a inference engine for a System F Omega inspired language and getting to a point where it is starting to feel good in small programs. I'm not sure why I started this, but I'm hoping to make something like an experience reminiscent of Lisp/Smalltalk by working in an interactive environment.

My goal with this language was to pick a set of primitives to compose and express as much as possible.

I don't have a demo up yet but if anyone was curious https://codeberg.org/lilbigdoot/gloo/src/branch/thinkythough...

The two main features I am missing right now are recursive types (I want to do proper mutual recursion and have been procrastinating) and some form of type classes or implicit modules. Structural typing has been useful and I'm finding a lot of features are falling out for free from that.

Long term goal is to create something with performance within a reasonable range of C# / Java etc generally, with tools for opting out of GC. I don't plan on chasing zero cost memory safety, since I want to spend my "budget" on tooling and expressiveness.

Until the language semantics stabilize I plan on generating some pretty naive JS/TS to play around with real programs, and eventually target .NET and native (likely via C++ transpilation)

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