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Ask HN: What Are You Working On? (December 2025)

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Re: Ask HN: What Are You Working On? (December 2025)

#251
I’m working on a Free and Open-Source Invoice Generator: https://easyinvoicepdf.com/?template=stripe

GitHub: https://github.com/VladSez/easy-invoice-pdf

Features:

- No sign-up, works entirely in-browser

- Live PDF preview + instant download

- VAT EU support + custom tax format coming very soon

- Shareable invoice links

- Multi-language (10+) & multi-currency

- Stripe and default templates

- Mobile-friendly

Would love feedback, contributions, or ideas for other templates/features.

Re: Ask HN: What Are You Working On? (December 2025)

#253
On Thursday I learned about ulid[0] which I think really neatly solves the problem of text representation for UUID v7. However, I also like the idea of prefixed ids, although I haven't used them in anger.

Yesterday I built most of a Postgres extension, using the excellent pgrx[1] project, that build on ulid to add prefixes. With it you get something like this

    plid=# SELECT gen_plid('u');
             gen_plid
    ---------------------------
     u_06DHRQH6SJT7N2WEQK4910R
    (1 row)
The aim is for it to be the same size as a UUID in storage, but I haven't quite gotten there yet.

I haven't pushed it to GitHub yet, but it's fairly done at this point.

0: https://github.com/ulid/spec

1: https://github.com/pgcentralfoundation/pgrx

Re: Ask HN: What Are You Working On? (December 2025)

#254
I've been working on several internal tools that act like extensions for the django admin.

- https://github.com/yassi/dj-redis-panel - https://github.com/yassi/dj-cache-panel

This week I'm taking a break from my next project in this series (celery related) to try to participate in game jam related to programming language creation:

- https://itch.io/jam/langjamgamejam

I encourage others to participate I e

Re: Ask HN: What Are You Working On? (December 2025)

#255
My biggest project is still Materia[0], a tool for deploying applications with Podman Quadlets. This month I presented it to the Podman User Group's community meeting, which was pretty exciting since I've never presented in a community setting like that before. Otherwise I've been trying to focus on bugfixes, minor feature additions, and working with user feedback so it's not just me fixing my own problems :) . The latter is really fun since I've already run into someone using it in a way that's very different than how I'd imagine it.

Not coding related, I've been on what I've been calling "The Grand Project" for a bit over a year now where I listen to every single album I own (around 855 albums/singles/eps/etc. As of this moment I'm at 828) at least once. It's been a real trip essentially going through my whole life musically and I'm hoping to write a blog post somewhere about it.

[0] Project site: https://primamateria.systems/ Source Code: https://github.com/stryan/materia

Re: Ask HN: What Are You Working On? (December 2025)

#256
I'm currently working on something that lets you describe a hardware product in plain English and get actual manufacturable files out — PCB, enclosure, firmware, the lot.

Very early days still. Whilst I created a fork of toon for Kicad (called TOKN (https://www.mikeayles.com/#tokn)), with the intention of using a reduced token format to generate schematics using LLM's, I could get the models to follow the syntax correctly, but they didn't have the knowledge. So I was then going to create a whole RAG system, but got distracted by this current project.

There are people out there doing AI schematic generation, like flux.ai (which is incredible (and incredibly well funded)), but 90% of products, especially at proof of concept stage, are basically a microcontroller, some power, probably usb, and some IO, bluetooth/wifi if you're lucky. So we can use a library of pre-validated subcircuits and slots them together on a grid. Routing's deterministic, so if it compiles, it works. (sorry, deeppcb & Quilter!)

The enclosure side is more fun: once the PCB's done you've got real dimensions to work with (board size, mounting holes, where the connectors poke out), so I use an image model to generate some concept art, then feed that to an openscad generating model as visual inspiration alongside the hard constraints.

Basically trying to get a full hardware product pipeline done automatically.

Re: Ask HN: What Are You Working On? (December 2025)

#257
I'm working on brand new type of collaborative whiteboard that allows anyone (or team) to drag-n-drop items from their devices onto the board.

The problem I'm solving: On a team, people and their files are scattered everywhere.

Solution: A canvas that attempts to open (and edit) as many file types as possible (images, xlsx, pdf, docx, cad). This means you can have people and files on the same page.

It's the only whiteboard that can natively render docx and pdf so far; these can also be edited directly on the board without having to use dedicated software.

It has a built-in Drive where you can store/backup files that syncs across your devices.

There's a few widgets such as Kanban, sticky notes, cards.

And of course, there's agentic LLM (Gemini 3 Pro) that can take actions such as viewing the board, reading documents on the board, and editing items on the board. For example, you can tell it to read a pdf, then write a spec sheet (in docx), or create tickets on a kanban.

I'm launching a private beta next month if anyone is interested in testing it out and giving feedback.

Re: Ask HN: What Are You Working On? (December 2025)

#258
I'm currently making a number of "breadboard-able" analog computing modules.

I've always loved electronics since I was a kid (still trying to learn). As I explore and learn I've begun to make these small "breadboard helpers" [1]. (Just one on Resistor Transistor Logic (RTL) right now.)

An obsession over a project in a 1970's hobbyist electronics magazine sent me down the rabbit hole that is (was) analog computing. So I have been bread-boarding and prototyping small analog computer modules.

I'm in the PCB-layout stage for the modules and hope to have them ready early next year.

[1] https://www.circuitpixies.com

Re: Ask HN: What Are You Working On? (December 2025)

#259
A few years ago, I made a model skinner for Tribes 2, a ~25 year old game that still has a loyal following: https://exogen.github.io/t2-model-skinner/ (if you check out the Gallery link there, you'll notice this app resulted in a whole new wave of skins, and even a Halloween skin contest)

To satisfy the urge of doing something else ambitious in the browser, I'm now doing the same thing for Tribes 2 maps: trying to make a web-based map viewer and editor: https://exogen.github.io/t2-mapper/ (editing/creation part still in progress)

I got this working for most maps pretty quickly. It translates the mission object tree from the Torque .mis files into a Three.js scene graph. Eventually though, I noticed that some mission definitions were more dynamic – Torque .mis files are really just TorqueScript .cs files with a different extension and some pragma/magic comments. So, to actually handle every map would require not just a mission file parser, but a whole TorqueScript runtime. Implementing THAT part seemed really tedious and, frankly, uninteresting to me. So I had Claude Code get a whole TorqueScript transpiler and runtime working. Now, when you load a mission, it actually runs all the same scripts that Tribes 2 runs to load the mission, all the way from server.cs and its `CreateServer()` function.

Currently, I'm continuing to get its rendering matching Tribes 2 as closely as possible, and setting things up so that live editing of missions will work.

Source: https://github.com/exogen/t2-mapper

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