I've been vanlifing for a few months now. I tend to have long hours on the road where my mind wonders and I want to write code hands-free. So, I built it. Using ChatGPT's voice agents to generate Github issues tagging @claude to trigger Claude Code's Github Action, I created https://voicescri.pt that allows me to have discussions with the voice agent, having it create issues, pull requests, and logical diffs of the c…
Ask HN: What are you working on? (October 2025)
251–260 of 1001 posts
Re: Ask HN: What are you working on? (October 2025)
#252A “code index” tool that finds symbols in a codebase and creates a single table sqlite database for querying. It’s my second month using Claude Code, and I see a common pattern where Claude tries to guess patterns with grep, and often comes back with empty results. I’m writing the tool to prevent these fruitless searches. Using tree-sitter to parse the AST and add the symbols and what they are (function, class, argum…
I haven't used Claude Code, but recently switched to OpenCode. My token usage and cost is a lot higher, I'm not sure why yet, but I suspect Aider's approach is much more lean.
Re: Ask HN: What are you working on? (October 2025)
#253[0] https://apps.apple.com/us/app/reflect-track-anything/id64638...
Re: Ask HN: What are you working on? (October 2025)
#254Microlandia, the brutally honest city builder. Posting this for a second time, because i’ve been working super hard on a steam release. last month’s “what are you working on” thread impulsed me to upload this game to itch and 1 month later, i’ve got a small community, lots of feedback and iterations. It brought a whole new life to a project that was on the verge of abandoning. So, I’m really grateful for this thread.…
Brutally honest? I hope it shows the huge amount of land needed for parking lots :P I heard that the SimCity devs have had to fudge that out for gameplay's sake ever since the oldest versions
Re: Ask HN: What are you working on? (October 2025)
#255Taking a break from tech to work on a luxury fashion brand with my mum. She hand paints all the designs. I it first collection is a set of silk scarves and we’re moving into skirts and jackets soon.
Been a wonderful journey to connect with my mum in this way. And also to make something physical that I can actually touch. Tech seems so…ephemeral at times
Re: Ask HN: What are you working on? (October 2025)
#256I've been vanlifing for a few months now. I tend to have long hours on the road where my mind wonders and I want to write code hands-free. So, I built it. Using ChatGPT's voice agents to generate Github issues tagging @claude to trigger Claude Code's Github Action, I created https://voicescri.pt that allows me to have discussions with the voice agent, having it create issues, pull requests, and logical diffs of the c…
I understand the temptation, but please don't do that while driving. Partial attention isn't sufficient for safe driving.
Re: Ask HN: What are you working on? (October 2025)
#257I found a neat way to do high-quality "semantic soft joins" using embedding vectors[1] and the Hungarian algorithm[2] and I'm turning it into an open source Python package: https://github.com/olooney/jellyjoin It hits a sweet spot by being easier to use than record linkage[3][4] while still giving really good matches, so I think there's something there that might gain traction. [1]: https://platform.openai.com/docs/g…
I see you saved a spot to show how to use it with an alternative embedding model. It would be nice to be able to use the library without an OpenAI api key. Might even make sense to vendor a basic open source model in your package so it can work out of the box without remote dependencies.
Re: Ask HN: What are you working on? (October 2025)
#258Basically, an agentic platform for working with rich text documents.
I’ve been building this solo since May and having so much fun with it. I created a canvas renderer and all of the word processor interactions from scratch so I can have maximum control over how things are display when it comes to features like AI suggestions and other more novel features I have planned for the future.
Re: Ask HN: What are you working on? (October 2025)
#259Currently a one-man side project: https://laboratory.love Last year, PlasticList found plastic chemicals in 86% of tested foods—including 100% of baby foods they tested. Around the same time, the EU lowered its “safe” BPA limit by 20,000×, while the FDA still allows levels roughly 100× higher than Europe’s new standard. That seemed solvable. Laboratory.love lets you crowdfund independent lab testing of the specific p…
It's sad that it's come to this on needing to test these things, but amazing initiative! Would love something like this where I am.
I hope we can agree that we are better off than that now.
What I'm curious about is whether you think it's been a steady stream of improvements, and we just need to improve further? Or if you think there was some point between 1900 and now where food health and safety was maximized, greater than either 1900 or now, and we've regressed since then?
Re: Ask HN: What are you working on? (October 2025)
#260Microlandia, the brutally honest city builder. Posting this for a second time, because i’ve been working super hard on a steam release. last month’s “what are you working on” thread impulsed me to upload this game to itch and 1 month later, i’ve got a small community, lots of feedback and iterations. It brought a whole new life to a project that was on the verge of abandoning. So, I’m really grateful for this thread.…
Brutally honest? I hope it shows the huge amount of land needed for parking lots :P I heard that the SimCity devs have had to fudge that out for gameplay's sake ever since the oldest versions