No microtransactions, no advertisements. No networking! The game is meant to function completely off line. The game will start with a mobile release in probably October and should be available on Steam shortly after.
I’ve been using Flame, Flutter’s game engine to develop my app. My artists are amazing and have been providing fully animated sprites using Spine. I’ve used Flutter before but this is my first time getting into Flame.
If you’re curious how it’s going, hop on the mailing list at https://danger.world to learn more. I’ll be looking for my initial playtesters here in the next few weeks.