20 points | 6 days ago | 68 comments
Ask HN: What are you working on? (August 2026)
241–250 of 1001 posts
Re: Ask HN: What are you working on? (August 2026)
#242Re: Ask HN: What are you working on? (August 2026)
#243A daily puzzle game called Dozenal where you solve each puzzle board by creating chains totalling the number 12. My friend and I came up with the idea over a decade a go, and have finally started bringing it to life in the past couple of months.
Re: Ask HN: What are you working on? (August 2026)
#244[0] - https://github.com/con-dog
Neural networks | Game engines | Games | LLM Benchmarks | Graphics
Re: Ask HN: What are you working on? (August 2026)
#245Re: Ask HN: What are you working on? (August 2026)
#246Re: Ask HN: What are you working on? (August 2026)
#247Basically a 2d rts, fully orthogonal view, plays in space with spaceship combat.
You start with a deployable base, kinda like the old C&C, which you can place around a minable planet. Than from this you can place further structures arround that planet including the typicals, mining (2 types) of resources, researching stuff, and building ships.
The 2 things i focus the most on in this game on are
1. Responsiveness. Im a strong fan of starcraft 2 (and brood war) and have spend tons of time playing sc2. I love this super responsive controles and its the only thing i will settle for in terms of controles
2. I love the game starsector (yes no rts) for the way its ships are designed. You have a base hull that has some stats like hp / speed / etc - than this thing has basically mountpoints where you can fit weapons into. I always loved this system. So what i build is a game where you can (outside of battle) define your desired ship blueprints combined of a hull, weapons and "inbuilds" (as in upgrades). You can than just build those ships ingame.
So ye made quite progress so far , not sure tho what will be the first mode i focus on once i get a playable (as in demo) state.
Btw using godot engine as base, but some logic is running as c++ gd extensions (rts is heavy calcs , gdscript is just not fast enaugh (or im just not a gamdev ¯\_(ツ)_/¯)
Here a screenshot of the ship blueprint editor for those who are curious - https://i.postimg.cc/bq5JB9J7/editorexample.jpg
Re: Ask HN: What are you working on? (August 2026)
#248Building the GoodReads of fanfiction and web fiction. Currently growing really quickly so dealing with scaling pains :/ https://storywatch.org
That’s a great problem to have! Keep going!
Re: Ask HN: What are you working on? (August 2026)
#249We're working on our WASM API this month, as AI-native startup law firms are looking to use it on their web platforms: https://tritium.legal/wasm