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Ask HN: What Are You Working On? (December 2025)

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Re: Ask HN: What Are You Working On? (December 2025)

#241
https://chorebound.com

Working on Chorebound - an RPG-style chore/habit app. You do real-world chores, they become quests, you fight monsters, get loot drops, earn XP/gold, and level up. Can be solo or co-op with friends/family.

If you’ve used Habitica and bounced off, this is meant to be more lightweight, simplified, and focused on closer-knit co-op rather than public guilds.

Releasing in the next few weeks.

Re: Ask HN: What Are You Working On? (December 2025)

#242
When I'm not working on college applications, I'm working on my HS senior capstone project: Porting the Bridge Designer[0] to the web. So far we've got bridges rendered statically and the load simulation working in code (no load visualisations yet). I intend to post it here when it's ready.

[0]: https://bridgedesigner.org

Re: Ask HN: What Are You Working On? (December 2025)

#244

I shared this last month, but I’m still having a lot of fun working on it. I made a daily word puzzle called Tiled Words. https://tiledwords.com Currently about 2,000 people play every day and I’ve released 59 puzzles! One feature I’m excited about is crowdsourcing puzzles. Today’s puzzle is a “community puzzle” made entirely from clues that players submitted! I plan to do this every week or two. I wrote about launch…

I'd love to learn how you grew your audience so fast! I built https://dailybaffle.com but haven't reached your numbers yet.

Re: Ask HN: What Are You Working On? (December 2025)

#246
This week I vibe coded an golem-forge (https://github.com/zby/golem-forge) - exploration of prompting as programming. Since then I found https://github.com/badlogic/pi-mono and https://github.com/johnlindquist/mdflow and I think I'll rather use these existing tools to explore my idea. But I think it might be still interesting project because it is entirely vibe-coded - I don't even know Typescript (I know some Javascript from before React - but none of the new stuff). I did not look into the Typescript code at all - only at what the LLM presented to me when editing it and the docs. At some point I discovered that when I tried to have a core logic and two UI packages the LLM put only types in the core package - so I had drive a hard refactoring - but it worked.

I haven't yet tried this very extensively - but another profound change in programming that this showed me is that it is now very easy to borrow parts of Open Source libraries. It used to be that you could only base your work on a library - borrowing parts of projects that were not designed to be shared (used as libraries) was prohibitive - but with llms it is entirely possible to say: "now please borrow the UI ideas from project X" and it does that. Maybe you need to add some planning.

The project is about 27kloc now.

Re: Ask HN: What Are You Working On? (December 2025)

#248

I shared this last month, but I’m still having a lot of fun working on it. I made a daily word puzzle called Tiled Words. https://tiledwords.com Currently about 2,000 people play every day and I’ve released 59 puzzles! One feature I’m excited about is crowdsourcing puzzles. Today’s puzzle is a “community puzzle” made entirely from clues that players submitted! I plan to do this every week or two. I wrote about launch…

This is really fun! Great work!

Re: Ask HN: What Are You Working On? (December 2025)

#249
A few weeks ago I built a very simple metrics tracker that I had been looking for myself... a middle ground between complex observability platforms and tracking a number yourself and then finding a way to visualise its change over time.

I had had the idea and the domain registered for years and recently just took the leap to put it out there.

https://spikelog.com

Re: Ask HN: What Are You Working On? (December 2025)

#250

https://play.google.com/store/apps/details?id=com.blazingban... Completely free, no ads, no in-app purchases and no accounts / network required offline voice transcription. I have also built the macOS/Windows/Linux versions which I'll also make free to download and available on my site soon ( https://blazingbanana.com/ ). iOS version is built and works (extremely well), just waiting for the Apple Developer signup pro…

It'd be nice to keep the voice recording too, as I noticed at least one thing that it transcribed wrong.

This way one can listen to the recording again, and correct such issues.

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