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Ask HN: Does anyone use sound effects in their dev environment?

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241–250 of 336 posts

Re: Ask HN: Does anyone use sound effects in their dev environment?

#242
post #235

I've set my Slack notifications to the "Hummus" sound instead because it's a lot less stressful and funny. Yes it's on your Slack too. Join me in chickpea silliness.

Example of the sound: https://www.youtube.com/watch?v=agShdo4yxxA&t=36s

Re: Ask HN: Does anyone use sound effects in their dev environment?

#243
In highschool my friend wrote a mIRC script that waited in our city's DALnet channel for someone to announce they were *\f\(our city), and would DM them hello, start a conversation and if they responded the script would announce "babyfaceangel16 is female".

He'd turn it up and go play N64, and occasionally his computer would announce he's in a conversation with a girl so he'd drop the controller and pick up the conversation.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#244

In highschool my friend wrote a mIRC script that waited in our city's DALnet channel for someone to announce they were *\f\(our city), and would DM them hello, start a conversation and if they responded the script would announce "babyfaceangel16 is female". He'd turn it up and go play N64, and occasionally his computer would announce he's in a conversation with a girl so he'd drop the controller and pick up the conve…

The dating game has always been a lot like fishing. Did he ever get a real date this way?

Re: Ask HN: Does anyone use sound effects in their dev environment?

#245

Earlier quoted context omitted.

That is like the beep for continuity testing that is provided by most electronic multimeters, which is very useful because both your hands and your vision are occupied with the tested equipment.

Most older DMMs. Modern ones synthesize a steady or intermittent tone in response to steady continuity. Older ones just use an instantaneous voltage threshold, which is much better for diagnosing an intermittent connection than the newer style, where the tone generator inadvertently does so much time averaging as to be useless outside steady state. I keep a 30-year-old Triplett around more or less just for this reaso…

Exactly! I recall troubleshooting some diesel engine governor issues back when I was in the Coast Guard. I specifically reached for the old, analog Simpson since it was much easier to see the needle jump than trying to watch for the small digital screen to move with all of its delays.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#246

From [1] The story of PING: ping goodhost | sed -e 's/.*/ping/' | vocoder He wired the vocoder's output into his office stereo and turned up the volume as loud as he could stand. The computer sat there shouting "Ping, ping, ping..." once a second, and he wandered through the building wiggling Ethernet connectors until the sound stopped. And that's how he found the intermittent failure. [1] https://ftp.arl.army.mil/~m…

Mac version, courtesy of chatGPT: stdbuf -oL ping news.ycombinator.com | grep --line-buffered -o "[0-9]* bytes" | xargs -I {} say "Ping {}"

  ping -a

Re: Ask HN: Does anyone use sound effects in their dev environment?

#247
Ages ago, before even dumb terminals, we were programming on punched cards, batch compiling, and printing on a line printer. For some reason, this printer supported control G (the bell character) with a buzzer. So someone hacked the compiler to include control G in the beginning of the error messages.

So we could sit back and listen to the line printer. If the buzzer sounded, the programmer would say "Oh &#$!@". Just like Pavlov demonstrated.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#248
It really is interesting that we generally don't utilize sound as much in development as our other senses. One reason many of us don't might be that we listen to music as a way to focus while coding?

Sort of related, but I was monkeying around on MonkeyType the other day and turned on the 'pentatonic scale' key sound effect... and it seems to help me be more consistent with my typing? It's quite interesting and rather unexpected. (If anyone knows how I could recreate that sound effect globally, I'd appreciate it!)

Re: Ask HN: Does anyone use sound effects in their dev environment?

#249
Sure. I have scripts to build my unity game on several platforms, the last is Android which then installs on my phone. It plays Ocarina of Time sound effects upon success or failure, since it can take several minutes, or randomly fail before then. In both cases it's nice to hear immediately that I should do something.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#250
post #249

Sure. I have scripts to build my unity game on several platforms, the last is Android which then installs on my phone. It plays Ocarina of Time sound effects upon success or failure, since it can take several minutes, or randomly fail before then. In both cases it's nice to hear immediately that I should do something.

The same sound on success or failure?
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