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Ask HN: What game do you wish existed?

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241–250 of 1001 posts

Re: Ask HN: What game do you wish existed?

#241
Any game with modeled communication delays. For instance, you control ancient Greek armies from a central headquarters, and there are delays in sending orders and receiving information, because you need to wait for horseback riders to cross the intervening distance.

Re: Ask HN: What game do you wish existed?

#242
A simulation of the Battle of Midway from the Japanese perspective. Japanese fighters with limited radio communication. Signal flag communication between naval vessels. Fog of war. Flight deck operations modeled. Fire control and damage control systems modeled.

Seems like a complex thing to model. One of the turning points of the battle was a flight of American dive bombers which followed the wake of a Japanese destroyer to the aircraft carriers. The destroyer had fallen behind while engaging the American submarine Nautilus.

Re: Ask HN: What game do you wish existed?

#243
post #21

A true "MMORPG". Back in the day when the genre was new, people were fascinated by the potential of virtual worlds and virtual societies. Social scientists did online studies on player behavior and the interactions people had online, on spontaneous self-governance coming into existence, on how communities formed and developed, and many other similar topics. That potential was never fulfilled. Today - some twenty year…

> a genre of checking off boxes and making numbers go up, along a linear way as laid out by the developers for you

Feels like a FAANG job

Re: Ask HN: What game do you wish existed?

#244
I'm planning on making it someday (already done some techdemo 3 yr ago to prove that it's possible to see 5k ships on lowly laptop), but anyone can try in the meantime:

2D MMO-RTS where you can design your ship, have it simulated for structural properties (it will affect stats) and then fabricate those ships and use many of them to mine/explore/fight/trade. Space is physically size-accurate, but you have jumps (some ships are capable of jumps themselves or even take some small ships along, but there is possibility of large jumpgates that can take you in one jump to other solar systems). There would be hundreds of available systems with lots of bodies to mine, but you can do anything in interstellar space. One player can control many ships a little like in starcraft, battles of thousands of ships should be possible, also big station structures.

Re: Ask HN: What game do you wish existed?

#245
I would like a rather simple real-time war-game, as played from the POV of a field commander. You don't have a real-time view of the battle; all you have is signals, which are rather stylised, and a 2D map, with unit symbols on it. The map is always a bit out-of-date, except when a signal has just been received from a unit. Think something like a battalion HQ tent, with staff.

Commands are also stylised; I'm not a military person, and I don't know how to compose field orders, so there would need to be some kind of UI that allows you to construct orders visually. But in the end, the order that you send consists of text. You can't order-around squads; you can only issue orders to subordinate commanders.

You also receive orders from above. You start with a mission briefing, with objectives. But your orders can be updated mid-mission.

So this would be essentially not a video game; there's no motion video. It's a text game, with a graphical map. For added entertainment, you could have a retrospective video playback; but you wouldn't have realtime video from the frontline that you could act on.

I once had a game a bit like this; it was for military use, and I didn't really understand the format of the orders. Also, commands were issued by dragging on the map, rather than by text.

Something like: "You will advance to grid square X. You are to avoid engagement. You will report enemy positions."

I'm thinking of modern warfare, with radios/telegraphs, air power and integrated air defence, armour, and intelligence staff. But you could maybe take it back as far as the Napoleonic wars, with dispatch riders instead of telegraphs.

Re: Ask HN: What game do you wish existed?

#246
1. City builder like Skylines but with realistic build times for infrastructure and modelling of urban poverty.

2. Factorio with RNG, like having wear and tear for machines, random failures, machines producing faulty parts.

3. Crusader Kings 2, without the military micro management.

Re: Ask HN: What game do you wish existed?

#247
A full on space war sim. Think foxhole or planetside, but with additional features, like strategic aspect (stellaris, with simpler resource management and way smaller map - 10-20 star systems would be plenty) for strategy players who take role of government and fleet strategists, tactical aspects for fleet commanders (something like battlefleet gothic armada would be close enough), individual ships controlled by players or ai, from carriers and battleships to individual fighters (star citizen, x4, elite dangerous). All that with system rewarding players for following orders, option to court martial those who notoriously ignore them, and star system capture mechanics. Another layer of boarding ships, stations and planetary assaults would be great too.

Re: Ask HN: What game do you wish existed?

#248
I think I'd like a simulation game where it simulate a workshop. I suppose like World of Guns meets Euro Trucks simulator but for woodworking/metalworking tools. The idea being one could play the game to learn what tools do what and how, make stuff, and potentially have transferable skills to work with real tools.

I think it would be very difficult to get the level of control right, you perhaps want a hand lathe view like World of Guns (very detailed, can manipulate all components and tear down the whole tool) but if you're planing a plank you would want to almost wave the tool at the surface and have it work.

Re: Ask HN: What game do you wish existed?

#249
I would like a game where the development company is only responsible for making the game.

No long, enforced intermissions between rounds.

Escape key works for all interstitial screens.

People can run their own servers.

Free to mod.

Basically, nearly every new game enforces how the player plays beyond just mechanizing the play. For instance, in Overwatch at the end of the game there are highlights. If you leave the highlights and queue again, you aren't actually in the queue until the highlights play out in your previous game.

Sure, each of the games breaking these rules may claim success, but this thread is about what I wish existed. It seems like a lot of games with these features used to exist (running my own server, mods/maps, etc...) and we've lost something.

Re: Ask HN: What game do you wish existed?

#250
A first person shooter with a fully destructible world and good graphics. If there are sniper weapons they should need real skill, like adjusting wind speed and humidity, but if they are correctly setup, are super deadly.

I dislike the "you need to shoot a full magazine of bullets to kill an enemy player" of the recent years. Give me back the days where movement skills and mouse aim would be an advantage when playing online.

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