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Ask HN: What are you working on? (May 2026)

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Re: Ask HN: What are you working on? (May 2026)

#232
I'm building https://clipper.dev

Docker is...quite slow with large images. I've built a registry+pull client+buildkit builder to make it better. It splits apart layers, allowing for files to be shared between related images. In a robotics context, it can make pulls 10x faster. And in a cloud context, the format allows for pulling an image in 15 or 20 seconds instead of 60, without having to do a FUSE w/lazy pulling. Builds are faster, I store 7x less data due to better deduplication, I can run security scans faster due to not having to unpack tarball layers, etc, etc. I want to be the default registry for all ML related work, in the future.

Re: Ask HN: What are you working on? (May 2026)

#233

After quite a few years of coming up with and implementing 'great ideas' but not being able to follow through to making them revenue generating products, I'm on my best bet so far. I always wanted to build a real-life puzzle game, which is app/mobile assisted. Had yet another eureka moment, and built a usable prototype (backend plus iOS app). Good feedback from a small circle. For a while I was aware of someone (I kn…

Cool. What’s the game?

Re: Ask HN: What are you working on? (May 2026)

#234

I've made https://rankr.click It's a little web application that allows for the ranking of all kinds of abstract entities. Think of the merging of Goodreads for books, Vivino for wine, Letterboxd for film, etc. This will allow you to instead rank whatever you want across a variety of different categories in a single place. Using your rankings across all these different fields, you can draw analysis of what you like,…

You might want to add a home page that doesn’t require a google sign in so that visitors can see the product before any commitment

Re: Ask HN: What are you working on? (May 2026)

#235

Still chugging away at my NES rhythm game. Currently, in addition to climbing the content mountain (so, SO much pixel art and music needs to be made) I'm also slowly learning video editing workflows. I was able to put together a brief gameplay trailer this last week: https://store.steampowered.com/app/4129270/Tactus/ Right this second I'm looking for an alternative to After Effects that runs on Linux systems, as kden…

I can't overstate just how much I love seeing a NES game developed in 2026. It looks great. I really like the music too.

Have you considered also releasing it to itch.io? (I don't do business with Steam due to DRM and their inaccessible website.)

I would happily purchase a NES ROM file so I could play it on my pitendo (RPi3 in a case that looks like an NES).

I'm not well versed in video editing. That said, the people I know who are tend to use Da Vinci Resolve.

Re: Ask HN: What are you working on? (May 2026)

#238
I’m building OneBusAway Cloud, which you can think of as being Heroku for public transit.

https://onebusawaycloud.com/

It’s a project of the non profit Open Transit Software Foundation that we’re using to fund our other initiatives, like bringing realtime transit information to billions of people around the world.

All of this depends on a bunch of really cool open source projects we’re building, like Maglev, a Golang server that can power realtime transit apps. I wrote up a blog post explaining how to set it up here: https://opentransitsoftwarefoundation.org/2026/04/setting-up...

We’re always looking for volunteers, especially non-engineers. https://ossvolunteers.com/organizations/open-transit-softwar...

Re: Ask HN: What are you working on? (May 2026)

#239
I'm working on https://vtxmacro.com, a free and fully autonomous LLM trading platform. Basically have any model you want trade for you. Right now I support ~860 models across 16 providers (including OpenRouter), plus Local AI and OpenAI Compatible endpoints.

The bot settings (system prompt and user prompt, temperature, reasoning, etc.) are 100% transparent and customizable, and all users can view and copy anyone else's settings from the leaderboard. The goal is to build the best trading bots possible by seeing what works.

You can run a bot on Gemini 4 31B with a free tier Google AI Studio account (I'm running 5 bots on it myself). Or just run Gemma 4 26B on your PC if you have the GPU for it. I'm running 5 on my 5090, so I'm trading with 10 bots total.

The platform is connected to Hyperliquid and you can trace all the trades on the blockchain from the user's Analytics page (always public).

The way it works is you set a loop interval (default 1 minute) and the model receives the candles, market stats, indicators, account balance, current positions and so on and decides Buy, Sell, or Hold and how many units.

It's still experimental but I have already processed 1m+ prompts, 10k+ trades, and almost $1m in volume since January 2026. I have around 15 bots running right now, you can check their PnL on the leaderboard (public). I've made a lot of changes in the last few weeks so most recent either 24h or 7d results are the most relevant. The model you use is super important (Gemma 4 31B so far is the best value I found, better than Gemini 3 Flash and you can run it for free) and also the coin you choose is important too. Preferably, you want something that's trending. My friend's bot did well with ZEC and VVV this week.

Right now I'm working on improving reliability (I bought a Japanese VPS to run my own HL node), and this weekend I moved the app from Render to my own DC VPS for 10x+ cheaper and 1000x more bandwidth (25 TB instead of 25 GB, seriously if you're using Render and want cheaper infra look into buying your own VPS).

I'm also implementing CLI/MCP for OpenClaw support. And next is an automatic screener that will use LLMs to pick the most promising cryptos to trade (since I noticed this has a huge effect on PnL).

If you have questions, let me know, the Trade page has my Telegram group link.

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