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Ask HN: What are you working on? (October 2025)

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Re: Ask HN: What are you working on? (October 2025)

#231
post #46

I am working on making ultra-low cost freeze-dried enzymes for synthetic biology. For example, 1 PCR reaction (a common reaction used to amplify DNA) costs about $1 each, and we're doing tons every day. Since it is $1, nobody really tries to do anything about it - even if you do 20 PCRs in one day, eh it's not that expensive vs everything else you're doing in lab. But that calculus changes once you start scaling up w…

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Re: Ask HN: What are you working on? (October 2025)

#232
Trying to get a new release of Video Hub App - my 7+ years passion project to browse videos from local storage in style. Maybe will finally finish the (optional!) facial recognition feature I started 5+ years ago.

https://github.com/whyboris/Video-Hub-App & https://videohubapp.com/

Re: Ask HN: What are you working on? (October 2025)

#234
For fun, playing with Meshtastic https://meshtastic.org/ and contributing to the open source firmware and apps. They have something cool but need lots of help. I've patched 3 memory leaks and had a few other PRs merged already.

For work, https://heyoncall.com/ as the best tool for on-call alerting, website monitoring, cron job monitoring, especially for small teams and solo founders.

I guess they both fall under the category of "how do you build reliable systems out of unreliable distributed components" :)

Re: Ask HN: What are you working on? (October 2025)

#235

Our waitlist is open for https://flatm8.co.uk - the platform for anonymous reviews of Landlords and Estate Agents in Britain and Ireland. We’re working directly with partner housing unions and charities in Britain and Ireland to build the first central database of rogue landlords and estate agents. Users can search an address and see if it’s marked as rogue/dangerous by the local union, as well as whether you can exp…

Aren't UK libel laws super strict?

Re: Ask HN: What are you working on? (October 2025)

#236
post #23

Microlandia, the brutally honest city builder. Posting this for a second time, because i’ve been working super hard on a steam release. last month’s “what are you working on” thread impulsed me to upload this game to itch and 1 month later, i’ve got a small community, lots of feedback and iterations. It brought a whole new life to a project that was on the verge of abandoning. So, I’m really grateful for this thread.…

Brutally honest? I hope it shows the huge amount of land needed for parking lots :P

I heard that the SimCity devs have had to fudge that out for gameplay's sake ever since the oldest versions

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