There's no reason I should have my browser tabs crash when I view a pull request involving more than 100 files. The page should already have been generated on the server before I requested it. The information is available. All that remains are excuses and wasted CPU cycles.
Ask HN: What are you working on? (May 2025)
231–240 of 1001 posts
Re: Ask HN: What are you working on? (May 2025)
#232Re: Ask HN: What are you working on? (May 2025)
#233I analyzed 7 years of Armorgames.com data (999 games) to understand web gaming market trends.
Key findings that might interest fellow developers:
User standards are rising: Average ratings dropped from 7.02 (2018) to 6.45 (2025), but the percentage of high-quality games (8.5+ rating) actually increased from 12.3% to 14.7%. This suggests quality polarization rather than overall decline.
Genre trends: Rising: Idle games, Strategy, RPGs (deeper gameplay mechanics) Declining: Traditional arcade/action games Stable: Puzzle and Adventure (web gaming staples)
Innovation wins: The highest-rated "hidden gems" all had one thing in common - innovative mechanics rather than genre variations. Games like "Detective Bass: Fish Out of Water" (9.3 rating) and "SYNTAXIA" (9.1 rating) show originality still pays off.
Market maturation: The correlation between rating and popularity is surprisingly weak (0.126), suggesting quality ≠ virality. However, play count strongly correlates with favorites (0.712).
Re: Ask HN: What are you working on? (May 2025)
#234https://thegreatestbooks.org/recommendations?demo=tgb2025
warning: account required, and the full featured version where you can specify book length, include/exclude genres/subjects, etc requires a membership. if you would like to test it though just e-mail me at contact@thegreatestbooks.org and I'll mark your account as paid.
Re: Ask HN: What are you working on? (May 2025)
#235I had fun with the interface - it's themeable, and inspired by classic cameras: lets you quickly switch between full auto/half auto/full manual modes with dedicated dials.
Going to add more features in the coming months, but the #1 focus is keeping it super simple and blazing fast.
Given that virtually all processing pipelines these days stack multiple shots to create a photo, as far as I'm aware this is the only way of getting a "traditional" single-exposure photo on iPhone, where the shutter speed is actually meaningful.
There are other camera apps that support Bayer RAW capture, but those support a bunch of other formats, and you probably don't want Bayer RAW for most of your shots anyways, so for my own workflow it's better to have a dedicated app that I can launch really quickly rather than tap around in menus.
Re: Ask HN: What are you working on? (May 2025)
#236We are up to almost 200 puzzles, with around 700 players per day. I've become much better at finding videos that work well as puzzles and am working on adding small quality of life updates.
Re: Ask HN: What are you working on? (May 2025)
#237An app that can turn anything into adorable stickers. In my region, people uses WhatsApp a lot, and there's this ability to create custom stickers. So we uses a lot of stickers on a conversation.
Re: Ask HN: What are you working on? (May 2025)
#238Separately, working on building an app to assist with cipher analysis of things like Kryptos and Bitcoin/crypto puzzles. Loosely modeled after CyberChef, but a native app that is capable of far more detailed frequency analysis and brute forcing with the GPU.
Also, experimenting with LLM workflows for both work and the rest of life. Prompt engineering seems like an incredibly valuable skillset for the next decade.
Re: Ask HN: What are you working on? (May 2025)
#239Re: Ask HN: What are you working on? (May 2025)
#240it's a tarpit idea that a lot of users and investors like to shit on so i decided to just build something that i like myself.