I want a stratrgy game in which:
- Player plays as either the emperor or the central gov
- Takes a faction mode: each faction may control a few positions in the gov and in military. Each may also control certain economic interests. Each faction has its own opinion for each matter so they may agree on one thing but disagree on another. Each faction also have children factions but they may switch loyalty if too much conflict of interests.
- Delay of information: information has speed and tech advance will increase the speed. But essentially it's difficulty for the central to directly control everything so they have to send officials. But there are complications: 1) Locals might want their own officials, 2) Official belong to certain faction and his appointment is usually a compromise
- Every policy moves through the land tree with a speed and may be blocked if the locals or governor dislikes it. As the Emperor or the central you need to find ways to move policies to as many places as possible.
I feel like this model represents the real world more or less and are far superior than even the most complicated strategy games. But it's very difficult to build.