A beginner-friendly programming language for 2D games where multiplayer is automatic. Intended to be an engaging way for teenagers to learn to code by making games they can play with their friends. Like a blend of Scratch and Roblox. I've been working on this for 3 years!
Ask HN: What are you working on? (January 2026)
221–230 of 914 posts
Re: Ask HN: What are you working on? (January 2026)
#222An existential crisis about the future of professional software development
AFAICT, the future of software development looks like a lot of unprofessional software development. Not unlike digital photography and Instagram. Has it killed film-photo divisions of photography companies? Yes. Has it put professional photographers out of business? Hardly, and in fact, the opposite. What the ubiquitous phone camera has done, is expose a lot many more people to the steep challenge of making truly goo…
Re: Ask HN: What are you working on? (January 2026)
#223I found that sometimes I would rather interact with a chat interface to debug an issue or brainstorm architecture solutions in my repos. Agents are great for giving the model access to everything and letting it figure it out.
By manually prompting, it forces me to keep my metal model of the codebase up to date, and it allows me to provide just the context I want to the LLM.
Re: Ask HN: What are you working on? (January 2026)
#224I'm a filmmaker, and this is ArtCraft: https://github.com/storytold/artcraft AI tools are becoming incredibly useful for our industry, but "prompting" without visual control sucks. In the fullness of time, we're going to have WYSIWYG touch controls for every aspect of an image or scene. The ability to mold people and locations like clay, rotate and morph them in 3D, and create literally anything we can imagine. Here…
cool stuff!
If you give it a try, I'd love to get your feedback. I'd also like to see what you're making!
Re: Ask HN: What are you working on? (January 2026)
#225Recently, I've been very motivated to make one niche crafted service after another. For myself, family and friends. But struggled to find a compelling hosting solution for projects that only has and will have only a single user for years. I bought the cheapest mac mini M4 on sale, put it in basement and started working on some cli+daemon to help me automate all things around it. The biggest risk is security, so probably gonna rely a lot on Cloudflare at start.
Re: Ask HN: What are you working on? (January 2026)
#226I’m building AgentOS [1], trying to experiment where agent substrates/sandboxes will head next. It's a deterministic, event-sourced runtime where an “agent world” is replayable from its log, heavy logic runs in sandboxed WASM modules, and every real-world side effect (HTTP, LLM calls, code compilations, etc.) is explicitly capability-gated and recorded as signed receipts. It ensures that upgrades and automations are…
Re: Ask HN: What are you working on? (January 2026)
#227https://easel.games A beginner-friendly programming language for 2D games where multiplayer is automatic. Intended to be an engaging way for teenagers to learn to code by making games they can play with their friends. Like a blend of Scratch and Roblox. I've been working on this for 3 years!
Re: Ask HN: What are you working on? (January 2026)
#228An existential crisis about the future of professional software development
Re: Ask HN: What are you working on? (January 2026)
#229Just released v0.12.0 which has a lot of package cleanup and some important bugfixes. Next, is making the relay infrastructure much more lighter, requiring less synchronization.
Personally, I'm using the hosted version[0] (which is just a repackage of the open source version with dynamic with tokens) to expose my NAS and syncthing web UIs to manage them while I'm away. Sometimes even through my phone (with termux)