* Kernel development and eBPF: I tried many time to go deep on those topics, but never became proficient * Bayesian statistics: I know the basics and the theory, but I am not able to understand how to use it in a real world problem
For kernel dev and eBPF, what kinds of resources or tutorials have you tried in the past? Have you ever tried building something small or contributing to an existing project? Curious to hear what hurdles you ran into.
Ask HN: What cool skill or project interests you, but feels out of reach?
221–230 of 281 posts
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#222I'd like to establish an index fund that jumps through the necessary hoops to allow US expatriate citizens to invest from places like the European Union. Last I checked, there is no fundamental legal barrier preventing this - just an enormous amount of compliance work that has to get done. But as we would be the only real option for 1 or 2 million well-monied people, I imagine we'd be able to start with a very eager…
If it's an index fund, what's the difference between this and a fund run in the EU that tracks a US market? Is it taxed differently?
But yes, they are taxed differently. A US-domiciled fund is much easier for US expats to invest in without risking losing over 100% of their return (I am not exaggerating), but only if you can actually find one which will accept money from you while resident in the EU. None do, to my knowledge, An EU-domiciled fund would probably be classed as a PFIC and have to fill out reams of paperwork to avoid messing up people's taxes. One that US expats love is possible in theory, but no one has brought one to market yet because it requires dealing with a lot of US taxation errata.
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#223Earlier quoted context omitted.
Thanks a lot for the recommendations. Would you recommend the Real Analog course independently? What does the Propscope one offer that Real Analog doesn’t? The Propscope one looks kinda old so I was wondering what I’d miss if I only used Real Analog. Also not sure if there’s a parts kit for the Propscope one that I can buy.
Sure, you can do the "Real Analog" course independently. Study it with a Parts Kit from Digilent+Analog Discovery 2/3 device(AD2/AD3)+Arduino board. That would be a nice entry point into Electronics+Embedded Systems. I was referring to the tutorial pdf of Understanding Signals with Propscope containing very nice step-by-step lessons in using a USB Oscilloscope for measuring various circuit parameters. The Propscope i…
I placed an order for the AD3+Parts Kit and excited to dive in!
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#224Earlier quoted context omitted.
Sure, you can do the "Real Analog" course independently. Study it with a Parts Kit from Digilent+Analog Discovery 2/3 device(AD2/AD3)+Arduino board. That would be a nice entry point into Electronics+Embedded Systems. I was referring to the tutorial pdf of Understanding Signals with Propscope containing very nice step-by-step lessons in using a USB Oscilloscope for measuring various circuit parameters. The Propscope i…
Thanks for the tips. I placed an order for the AD3+Parts Kit and excited to dive in!
AD3 resources (docs/tutorials/accessories/books etc.) - https://digilent.com/reference/test-and-measurement/analog-d...
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#225There's something close called ChoregraphAI[1] on GitHub. It simulates the entire map and does a brute force search for what will get it to the stairs. That doesn't satisfy me because it just skips most of the enemies and takes advantage of things that a human couldn't know, like where a bat will move (bats move randomly, while other enemies are completely deterministic). Also, it can't control the game and is for an old version of it (although those problems themselves seem not that big).
But, I do not know what kind of AI could be written to perform the kind of long term planning and strategizing that a human would do (e.g. isolate each enemy to beat it more easily) and to beat the enemies like a human would (with special, pre-practiced strategies for certain enemies or groups of enemies), and even if I did, I get the sense that this would be really complicated for a first try and that I should gain experience making such an AI for a simpler game, though I don't know what.
It might be a self-constrained challenge. It's just been floating around my head for a while because I don't really know where to start.
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#226Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#2271. Training my own LLM and other kinds of neural networks, e.g. a network for discriminating cheaters in an online game. I feel like it's very hard for an amateur to get their hands on enough training data.
2. Building my own weather prediction engine. Again, accurate prediction requires highly detailed and accurate data to start from and as far as I can tell that's not publicly available.
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#228I am fascinated by the idea of building something like the Lisp Machines or Smalltalk 80 from scratch. Build a Forth in assembly, build a Lisp in Forth, build an OS and computing environment in Lisp. AOT-compile only the Forth interpreter, load and compile the rest from source during system boot, maybe with later stages optimizing the previous stages as the system is assembling itself. I imagine two languages - Langs…
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#229Being able to spontaneously speak with people and slow thinking. I am ok at writing with people, because it gives me time to think and refine my message. But I really suck at live events and talking to people in real life. Did anyone overcome it? And how?
Re: Ask HN: What cool skill or project interests you, but feels out of reach?
#230Game development. I’ll admit that part of my problem is chronic depression over a decade+. The idea of gamedev excites me, but I have a hard time feeling passionate about anything these days. You definitely need that for games. Hell, I’m barely able to sit down and even enjoy games anymore.