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Ask HN: Does anyone use sound effects in their dev environment?

news.ycombinator.com

221–230 of 336 posts

Re: Ask HN: Does anyone use sound effects in their dev environment?

#222
post #144

Yes! I wish there were better tools for getting sound out of the terminal. I got bored waiting for long running scripts to finish one day and wrote this bash one liner. Now I can run a command and put a pipe and the zzz alias on the end and it will tell me when it’s finished. > alias zzz='echo "zuhg zuhg\n" "work work\n" "lowk taar\n" "jobs done\n" "sawobu\n" "dabu\n" "i can do that\n" "be happy to\n" "OK\n" "no time…

Upvote for the excellent Wacraft II reference. Those are some of my favourite sound effects, and they are often quoted among my friends. Here's all of them: https://www.youtube.com/watch?v=gntGbsmTY_E

And don't forget the last track on the CD: https://www.youtube.com/watch?v=RwWh1xy6gvU

Re: Ask HN: Does anyone use sound effects in their dev environment?

#225

From [1] The story of PING: ping goodhost | sed -e 's/.*/ping/' | vocoder He wired the vocoder's output into his office stereo and turned up the volume as loud as he could stand. The computer sat there shouting "Ping, ping, ping..." once a second, and he wandered through the building wiggling Ethernet connectors until the sound stopped. And that's how he found the intermittent failure. [1] https://ftp.arl.army.mil/~m…

Mac version, courtesy of chatGPT: stdbuf -oL ping news.ycombinator.com | grep --line-buffered -o "[0-9]* bytes" | xargs -I {} say "Ping {}"

Re: Ask HN: Does anyone use sound effects in their dev environment?

#227
A while back I prototyped (very roughly) an auditory equivalent to “syntax highlighting”, using ambient tones and white noise, rather than discrete beeps/sound effects. [1]

I’m actually revisiting this project right now! I’m reimplementing it in Rust and also exploring different ways to communicate parser state and other contextual information through sound.

[1] http://marycourtland.github.io/AuralJS/

Re: Ask HN: Does anyone use sound effects in their dev environment?

#228
post #56

This sounds like an idea borrowed from games or other media where doing certain actions results in an audible feedback. This is often done for the benefit of the audience, or to enhance the gaming experience, but I had an idea to implement this in my workspace to somehow influence my brain and make it more enticing to write code and somehow beat procrastination. I wrote a Python daemon which on startup loads small .w…

Count me in as interested!

Re: Ask HN: Does anyone use sound effects in their dev environment?

#229
I configured Visual Studio to play sounds if a compilation succeeded or failed (to wake up if it's taking too long). I also configured it to play a sound if a breakpoint is hit (quite useful if you are debugging a game and some assert you don't care triggers)
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