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Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

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Re: Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

#221
Looking Glass is a scratch-like software designed to teach kids to code in a 3D environment

I don’t think it is quite like a video game. It more allows you to make a scene. Perhaps this can help scratch the itch and can let your child be in the drivers seat

https://lookingglass.wustl.edu/

(I also I used to be an HCI research for the team when I was an undergrad)

Re: Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

#222
post #42

Understand that you're not going to finish what you start. Do things that are fun. Keep a notebook of ideas. Talk about plans and what you want do. Spend time with him. Even if almost none if it ever makes it into code, the imagination part will be going wild. Look at what he's really doing. He doesn't want to CODE. He wants to make a game. Like every kid. Emphasize the creative part just like he wants. Do things on…

Absolutely this. As a middle school teacher of many years I feel like I have some knowledge on this subject. Almost all children want to spend time with an adult. In my classroom the activity we do together doesn’t matter to my students, besides the attention I give them during the activity. For kids, adults are treasure troves of attention, and they want that attention. Give it to them in positive ways and you will see the relationship grow. Don’t worry about whether or not you produce something in the end, it was the relationship that mattered to the child from the get go. Really only adults, through social conditioning, are worried about producing something. Kids just want to feel important and feel part of a healthy, positive relationship.

Re: Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

#224
post #65

I've used many engines and shipped many games, including commercial titles (I don't derive a salary from the game industry, though). I think I'd recommend something like GameMaker. I've never used it myself, but it's a self contained IDE that has everything to make decent 2D games. I'd advise against the pitfall that 3D games lure you into. That includes engines that are 3D with a 2D "mode". There is so much leaky ab…

Strong +1 for PICO-8. My nine year old kid got right into it.

This and TIC-80 recommended bellow really feel more like a fun challenge for a programmer than a creative tool for a kid. Was it the first time your kid was exposed to any kind of programming?

Re: Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

#227
Chat GPT would be a good place to start but you should sit with him or he won't get very far I imagine. I've written some about little daily coding projects with Chat GPT and building games. You can use Bing for GPT4 if you don't have a plus subscription.

https://reticulated.net/dailyai/making-games-with-bing-chat-... https://reticulated.net/dailyai/daily-experiments-gpt4-bing-...

It can handle 3d too, but that can take a lot more work in my experience. Maybe being able to share screenshots now would improve it. Here's a made up music instrument simulator built on three.js https://pwillia7.github.io/echosculpt3/

Re: Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

#228
post #42

Understand that you're not going to finish what you start. Do things that are fun. Keep a notebook of ideas. Talk about plans and what you want do. Spend time with him. Even if almost none if it ever makes it into code, the imagination part will be going wild. Look at what he's really doing. He doesn't want to CODE. He wants to make a game. Like every kid. Emphasize the creative part just like he wants. Do things on…

I did this, we produced a board game eventually, using dice for monster spawn and dice for monster hit, and hitpoints, etc.

Pretty much nethack, but using his dungeon designs which he spent hours designing with graph paper.

I did it this way because that's how I designed my first game, on a C64, in 1986, at age 10.

He gets to design monsters, treasure, items, dungeons, etc.

Tabletop implementation is the fastest way to actually play it.

Re: Ask HN: 9-yo son wants to build a game, I'm lost. What can I do?

#229

Besides the many useful suggestions below about which software to use for this assuming he wants to make a COMPUTER game , I would also explore what is his idea? Could you just "build" it with cardboard, a board drawn on a computer and printed out and various physical pieces? Or at least, do that for a prototype of the core part of the game and gameplay? I think it would be useful to learn the concept of a "minimum v…

your comment should be way higher. producing a video game requires time, time that a 9 year old should not spend on a computer or video game console.
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