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Ask HN: What are you working on?

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Re: Ask HN: What are you working on?

#222

I'm teaching myself graduate mathematical analysis using Rudin and whatever I can find online. It's a really beautiful subject, and I'm finding myself look forward to the little time I have in the day for it.

Nooooice! I went to grad school in math, and remember how much Rudin changed my life. Keep it up!

Re: Ask HN: What are you working on?

#223
For concert ticket stub collectors, I'm working on https://Stubforge.com, a site where you can design and print custom memorabilia tickets that look and feel just like real TicketMaster style tickets.

The site is ready for people to start designing tickets with live preview and helpers (although still need to fill in a lot of info bubbles), and you can order as well. Still a few things I'd like to fix up/improve before I really launch it.

The site won't really make much money, it's made to be cheap and affordable and to help out fellow stub collectors who hate having missing tickets in their collections due to loss, having bought at the door, or only having the option of digital or print-at-home tickets.

Would love feedback!

Re: Ask HN: What are you working on?

#224

Earlier quoted context omitted.

That's something I've wanted to do as well. Keep us up to date on how it goes!

Will try! It's slow going because everything tends to start with some variation of 1. Get/buy new tool. 2. Learn entirely new skill. 3. Make mistakes. 4. Goto 3. The documentation lags quite far behind the actual build (really need to update these pages...) but can be found at https://johnvidler.co.uk/mechanical-engineering/electric-mot... if you're interested.

[deleted]

Re: Ask HN: What are you working on?

#225
I'm learning how to draw. Here's my latest drawing. https://www.instagram.com/p/BzZSo_bFtL6/

I really enjoy the challenge of learning to do something that isn't one of my natural talents. As a programmer, obviously, I would be better suited to learning music but I've always wanted to draw.

Becoming an artist as a part time job outside of writing code has been a journey into time management, budgeting and discipline. It's taken me a lot of work to get to a place where I create art on a regular basis.

Learning how to be creative is utterly different than building software. Even though building software is an intensly creative job, making art requires turning off a massive portion of your brain. You have to just let things flow.

I do not use any generative software in the creation of art. It's just me. https://www.instagram.com/p/Bt_gqSQAdcu/

Re: Ask HN: What are you working on?

#226

Loop Thesis ( https://loop-thesis.com ), a multiplayer time traveling puzzle/arena shooter that allows players to simultaneously travel to different points on the timeline. In co-op/multiplayer this allows you to do things like send someone back in time to open a door for another player in the future, or pull objects outside of time to effect someone in the past. There's a big focus on experimentation and discovery.…

This is brilliant! If the game is anything like the picture you've painted in this comment, it's going to be remembered for a long time.

Thanks!

If you're interested in this design philosophy of having almost radical consistency within a game's systems, I wrote a blog post early on in development about how that influences the way the game is coded.

It's a little out of date; since writing it some of the mechanics have changed, but it still provides a good overview of what I mean when I say that nothing in the game is faked.

https://danshumway.com/blog/design-is-implementation/

Ironically, in this article I mention:

> It's possible to take this philosophy too far. When I first started building an update system for entities within the world, I experimented with using events and special methods to pass around information... I still use events, but only when it makes sense to do so.

The current rewrite I'm working on is going in the opposite direction here, relying much more heavily on events and only using direct object references when its absolutely necessary. This is, again, to make gameplay more consistent; but also just because events make the architecture cleaner and make the modding API more robust. So in a way, I've almost become more dogmatic about this as I've worked on the game.

Re: Ask HN: What are you working on?

#227

I'm learning how to draw. Here's my latest drawing. https://www.instagram.com/p/BzZSo_bFtL6/ I really enjoy the challenge of learning to do something that isn't one of my natural talents. As a programmer, obviously, I would be better suited to learning music but I've always wanted to draw. Becoming an artist as a part time job outside of writing code has been a journey into time management, budgeting and discipline.…

[deleted]

Re: Ask HN: What are you working on?

#229
I'm making a website aggregator currently on https://feldot.com. Most people are increasingly siloed into small portions of the internet. The idea of this site is to provide tools to a small portion of content creators that make discovery of new websites easier, then have them post on a reddit-like main page to introduce those sites to the masses.

Only the reddit-like portion of the site is ready right now, but there will be new tools released soon that will make the discovery of new sites trivial. It has been really fun to make, and I really look forward to making a Show HN post when it's ready for a growth phase.

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