https://getchaotic.com/ A high-performance 3D game engine and editor in Rust. It has the ability to deploy to WebAssembly and WebGL2, delivering console-quality visuals and near-native performance right in the browser. Currently building a multiplayer cozy farming game, inspired by Animal Crossing. Reach out to our discord if you are interested in learning more: https://discord.com/invite/mHsQayQNdp
Ask HN: What are you working on? (February 2026)
211–220 of 1001 posts
Re: Ask HN: What are you working on? (February 2026)
#212The UI/UX is a pretty interesting problem. Letterboxd has it easy because a movie is its own discrete unit, but TV shows have multiple seasons, each with many episodes, and viewer behavior is varied. Some people watch one episode. Some people watch three at a time. Others binge multiple seasons in a sitting.
Re: Ask HN: What are you working on? (February 2026)
#213Building a discovery, compliance, and middleware platform for talent marketplaces to help them compete on more equal footing with the usual suspects. https://app.humancloud.com
Re: Ask HN: What are you working on? (February 2026)
#214I'm working on a (somewhat) realistic surfing game. Tired of arcade-style games, I decided to try my hand at something closer to the real sport, focusing on realistic breaking waves, speed generation and carving, rather than impossible air combos. After one year of development, it's going better than I expected, so I'm considering building a demo to gather feedback and see if there's enough traction for working towar…
Re: Ask HN: What are you working on? (February 2026)
#215EDOS was a direct 6800 port of FDOS. FDOS was the first DOS available for microcontrollers, using iCOM's FD360 8-inch floppy drives.
Re: Ask HN: What are you working on? (February 2026)
#216A Jellyfin music client for Linux written in Rust and GTK: https://github.com/Fingel/gelly I thought it would be pretty simple, but here I am almost 6 months later still adding features. The positive feedback has been nice, though! People seem to appreciate (like I do) that its fast and doesn't use Electron or some other cross platform toolkit. Learning a lot. It's not vibe coded. Sad that I have to make that qualifi…
Re: Ask HN: What are you working on? (February 2026)
#217https://radius.to/ - a Meetup.com alternative of sorts - with fairer organiser pricing for smaller groups. I posted a Show HN [1] here a while back, got tons of great feedback, and have been slowly improving it since, with little marketing. Planning a re-launch here soon. [1] https://news.ycombinator.com/item?id=40717398
Re: Ask HN: What are you working on? (February 2026)
#218Re: Ask HN: What are you working on? (February 2026)
#219It's a creative project in which I add a new room to a mega-dungeon over the course of a year, resulting in 12 levels and approximately 30 rooms per level at the end. All the tiles are created by me using my own tools. It's a lot of fun and something I can do every day that I feel like I can enjoy for a year.
It's focused on OSR/Shadowrun. It's also taught me a lot about dungeon design and creation.
Re: Ask HN: What are you working on? (February 2026)
#220Basically tracking where my friends and I have collectively been by dividing the global map into H3 hexagons. The using photo and workout metadata to get the locations, giving points and doing comparisons between everyone. It’s actually quite fun to see random people around the world sign up and see in the global map where everyone has been. Grounds me a bit haha.