I'm working on a new app for creating technical diagrams - https://vexlio.com . It's an area with some heavyweight incumbents (e.g. Visio, Lucid) but I think there's good opportunity here to differentiate in simplicity and overall experience. I'm still in the fairly early phase, and I suspect I haven't quite found the best match of features to customers yet. From a dev perspective this area has a ton of super interes…
Ask HN: What Are You Working On? (June 2025)
211–220 of 1001 posts
Re: Ask HN: What Are You Working On? (June 2025)
#212I just quit my "day job" to work on a business I've built with some good friends! We make stingray-resistant booties -- ie, if you encounter stingrays in the shallows, these greatly reduce the chance you get stung ( https://mydragonskin.com/ ). I'll be in charge of a couple marketing efforts, helping with Youtube, and other odd things that come up! My day job required me to go into office frequently, and I'm really f…
Re: Ask HN: What Are You Working On? (June 2025)
#213From a technical side, I've processed around 325k+ matches. Right now, only main ATP / WTA matches (no challengers, no doubles, no mixed) sadly. I'm working on expanding that, improving our infra layout, exposing a public facing API, collecting the data on my own, and most importantly live score ingestion (especially given the fact that Wimbledon is starting tomorrow).
Feedback on the app through Canny / joining the Discord / following the Twitter / or any and all of the above would be much appreciated.
Re: Ask HN: What Are You Working On? (June 2025)
#214Re: Ask HN: What Are You Working On? (June 2025)
#215Would love to know what you think.
Want to test it out? Sign up to the waitlist at https://brice.ai and I'll give you access tomorrow.
Re: Ask HN: What Are You Working On? (June 2025)
#216I've been working on a 3D voxel-based game engine for like 10 years in my spare time. The most recent big job has been to port the world gen and editor to the GPU, which has had some pretty cute knock-on effects. The most interesting is you can hot-reload the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming…
Re: Ask HN: What Are You Working On? (June 2025)
#217Re: Ask HN: What Are You Working On? (June 2025)
#218jq is an incredibly powerful tool, but it's not always the easiest tool to use. LLM's are remarkably good at constructing filters for most uses cases, but for people that work with JSON a lot, learning jq can be real benefit.
Re: Ask HN: What Are You Working On? (June 2025)
#219FOSS toolkit for SRS and adaptive tutoring systems. Inching closer to proper demos and inviting usage.
In essence, I'm looking to decouple ed-tech content authoring (eg, a flash card, an exercise, a text) from content navigation (eg, personalizing paths and priorities given individual goals and demonstrated competencies), allowing for something like a multi-sided marketplace or general A/B engine over content that can greatly diminish the need to "build your own deck" for SRS to be effective.
Project became my main focus recently after ~8 years of tiny dabbling, and I've largely succeeded at pulling spaghetti monolith into a sensible assembly of packages and abstractions. EG, the web UI can now pull from either a 'live' couchdb datalayer or from statically served JSON (with converters between), and I'm 75% through an MVP tui interface to the same system as well.