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Ask HN: Does anyone use sound effects in their dev environment?

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Re: Ask HN: Does anyone use sound effects in their dev environment?

#211
VSCode is adding sound as an accessibility feature. I am personally not in need of this feature (yet), so I notice when they surprise me with a new sound for a new event turned on by default.

I think I could find value in adding sound to my dev environment, iff there were a quick and easy way to sample and select from collections of sounds made for this purpose.

As it stands, if I don’t like the sound chosen by the audio accessibility group, I just turn it off because there’s no UI to change it.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#214

Earlier quoted context omitted.

> gas pump Most of them play advertisements while you fuel up. I hate it. The only thing that I like about New Jersey forbidding me from touching a gas pump is that I'm not subjected to ads for diarrhea medication or low-APR loans every time I fuel up.

> Most of them play advertisements while you fuel up I guess this must be a US thing. The only thing my gas pump shows is how much money I’m paying and that’s it.

There are pumps with ads in Germany[1], although not as annoying.

[1]: https://www.threads.net/@twind.fotografie/post/C6f4n28gdqY

Re: Ask HN: Does anyone use sound effects in their dev environment?

#215

Earlier quoted context omitted.

Projects line Frankenfridge are a blast until you want a product that "just works".

Things work surprisingly well when you don't have an engineer or two figuring out how cheap you can go.

I bet it's written from an Apple device :)

Re: Ask HN: Does anyone use sound effects in their dev environment?

#216
post #30

In around the year 2000, for career day I went to work with my uncle. He worked in IT for General Mills. Their office was very much a stereotypical poorly lit IT cave in the basement. All their computers were a constant barrage of custom pop culture sound effects for every action. Minimize a window and a computer would emit like a "Ooh baby" clip for instance. Place had the tone of a morning radio show. Seemingly eve…

In my collection of CDROMs, I had one titled "Wired For Sound Pro" -- it was some custom software that could add sound effects to a ton of Windows events, as well as a huge library of sound files to attach to those events. I think products like this were to showcase "Multimedia PCs" that were starting to make it big in the mid 90s...

Re: Ask HN: Does anyone use sound effects in their dev environment?

#217
Sure. I've used `say` on macos (spd-say for linux) like so:

    mvn clean install ; say "Done"

It's great for those build times that're awkwardly long. Just long enough that you get bored waiting, too short to accomplish something else in the meantime. So you crank up the volume, load up HN, read an article and "DONE!" OH HOLY SHI--. Back to work.

that said it sucks to set up that flow when you /sometimes/ are around other people. it's pretty jarring if anyone can hear it, so you just wouldn't do it in a tight-collab area.

Usually though they're SUPER annoying so eventually I weeded them out of my workflow.

Would not recommend using sounds in development.

Re: Ask HN: Does anyone use sound effects in their dev environment?

#219
I use a pomodoro app that pings when time is up and ticks for the duration if sound is on.

One constraint on frequent sound use is you can only really use them in either a solo environment or with headphones without being antisocial; which is probably a contributory reason to it not being a significant presence in modern development.

I suspect it was a more common thing in the beginnings of home computer use (80s onwards) when creating and controlling sound was immediately available from the command line before programming got abstracted away to a secondary level.

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