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Ask HN: Who is Hiring? (February 2012)

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Re: Ask HN: Who is Hiring? (February 2012)

#211
Los Angeles, CA. Full Time, onsite only.

Senior Game Systems Designer (http://www.magicpixelgames.com/2012/01/15/senior-designer/)

Established Video Game development team

Unannounced Project

Magic Pixel Games (http://www.magicpixelgames.com) was founded in 2010 by the core members that developed the award-winning Steven Spielberg's BOOM BLOX. Much of our team has worked together for almost a decade, and we’ve now struck out on our own to continue our tradition of creating extraordinary games. Our first product was launched in 2011: Carnival Island, developed with Sony Santa Monica Studio.

We’re now building a team as we ramp up for our second project, which again, strives to break new ground – but is significantly different from our first in all ways – tone, target audience and style…we’re excited!

Join us and make a difference!

Each member of our closely-knit team makes a very real contribution to the game, and awesome ideas come from everyone. We all wear many hats, we play to each other’s strengths, and we build on each other’s ideas.

Our team moves fast, and takes on big challenges. We love what we do, and you will too!

Note: We're currently located by the Los Angeles airport. At the moment, we are not considering telecommuters.

----------------------------------------------

Our team is now looking for a Senior Game Systems Designer to guide the vision for our games. Designers drive our games, and this role is critical for making sure our games are fun, accessible, and ultimately compelling for users of all ages and skill levels…and this is a chance to get involved in its formative days.

Primary Responsibilities:

Ideate, design and implement game systems, as required by lead designers and project requirements

• Design and tune games and experiences while bearing target audience requirements in mind

• Work closely with other designers to help conceive game mechanics while preserving the overall theme and design constraints of the product

• Prototype rapidly on ‘whatever works’ (paper or existing games), and then translate those findings into a production environment

• Communicate design directives to the team, and confirming that guidelines are followed, providing clear and actionable feedback to content creators where necessary

• Evaluate, prioritize and integrate feedback from stakeholders

• Drive design considerations for art

• Collaborate with engineers on required gameplay enhancements and feature requests, design tools and pipeline

• Collaborate with audio artists as needed to fulfill design requirements

• Work closely with all team-members in a collaborative agile, small team environment

Requirements:

• General awesomeness

• 2-4 years’ experience in working on and shipping games (at least one shipped and credited game)

• Excellent written and verbal communications skills, including sketches, flowcharts or diagramming when needed

• Experience with current generation consoles, and the technical aspects of creating content for them, in scripting or creating basic level geometry

• Experience architecting complete gameplay systems and compulsion loops including table- and data-jockeying

• Comfortable working on an agile and collaborative team

• Accurate time and schedule management

• Self-motivated, proactive and engaged attitude towards the project

• Mention a penguin in the cover letter or accompanying e-mail

• Passionate for (and interested in working on) games

• Tendency towards bursts of innovative thinking and inspiring brainstorming

• Ability to rapidly consider repercussions of design decisions throughout all aspects of a game

• Deep understanding of player motivations and design compulsions

• Mentally agile and able to participate and contribute to fast-paced design brainstorming and discussion

• Wide range of knowledge on all games, past and present and the ability to tap into this for design discussions

Preferences:

• At least three shipped, credited game projects

• Prototyping and rapid iteration skills

E-mail your relevant materials to jobs@magicpixelgames.com

Re: Ask HN: Who is Hiring? (February 2012)

#212
Washington, DC - INTERN & FULLTIME

Industry Dive is a newly formed mobile-focused B2B media company. http://www.industrydive.com/

We're looking for interns interested in mobile/web development, online marketing, or writing/editing online content.

We're also looking to hire a full time online marketing manager with 3+ years experience in search, display, or affiliate marketing.

Email me for details: eli-at-industrydive-dot-com

Re: Ask HN: Who is Hiring? (February 2012)

#213
Flutter (flutter.io) - Full-time, Interns (year around)

We're building gesture detection over built-in webcam in devices through the disruptive computer vision technology to enable users to control computers, tablets, TVs, and phones simple finger flicks. Please go to http://flutter.io to see our demo video.

If you are looking for a very early stage start-up with challenging technical problem in Computer Vision, Machine Learning, and Human Computer Interaction (HCI) then we are the right fit for you.

We are looking for: 1) Full Stack Engineer 2) Engineers with expertise in C++, Python, Django, and JavaScript 3) UI & UX expert with neck for understanding HCI - this is not just about creating new graphics... it is really about creating a new way of interaction.

We are happy to do H1B, but we're only hiring few folks so you will have to prove your extraordinary talents.

Please visit us at flutter.io for more details or send your resume to jobs [at] flutter.io

Re: Ask HN: Who is Hiring? (February 2012)

#214
Remote Full Time Position at Site5.com

Two Positions: 1. Ruby on Rails Developer - Details at http://gigs.37signals.com/jobs/10420

2. PHP Developer with extensive work with Zend Framework to pick up existing projects such as our support desk, employee center, and more! Email bwb@site5.com to apply.

Thanks, Ben

Re: Ask HN: Who is Hiring? (February 2012)

#215
According to http://redbus2us.com/h1b-visa-2012-cap-count-updates-uscis/ , the quotas for the FY 2012 H1-B visas were met on Nov 13, so (if my understanding is correct), no more of these visas will be available until October.

I just thought I'd bring this up for international people looking for jobs.

Re: Ask HN: Who is Hiring? (February 2012)

#216
Nashville, TN or Washington DC. Full time.

Doing really interesting work with unstructured "big data" in our core product Synthesys. Some of the technologies we're using:

* Lots of Java, some Python

* Hadoop

* HBase

* Cassandra

* AWS/EC2

We recently finished an investment round with Silver Lake and are looking to fill a variety of positions from core developers, to system administrators, to research positions. All the the technical details are at http://www.digitalreasoning.com/careers/.

Feel free to ping me (charlie dot penner at digitalreasoning.com) with any questions.

Re: Ask HN: Who is Hiring? (February 2012)

#217
Waterloo, Ontario, Full time

At Kik, we're about to launch our second product that looks and feels nothing short of magic. We look for

1) Wicked smart 2) Obsessed with coding 3) Get's it done

Web application developer - you're a javascript wizard. You want to make cool things happen on our new platform.

Java Backend developer - scaling to handle the the wave we're about to hit. We're launching our new product in weeks.

Platform developer - leading the charge with our new platform. You're probably working on an open source project now, aren't you?

Curious about what you'd be working on? let's chat - erika at kik dot com

Re: Ask HN: Who is Hiring? (February 2012)

#218

According to http://redbus2us.com/h1b-visa-2012-cap-count-updates-uscis/ , the quotas for the FY 2012 H1-B visas were met on Nov 13, so (if my understanding is correct), no more of these visas will be available until October. I just thought I'd bring this up for international people looking for jobs.

[deleted]

Re: Ask HN: Who is Hiring? (February 2012)

#219
Palo Alto, CA. Full time & Interns.

E la Carte: Our 'Presto' touch-screen tablets increase restaurant efficiency and profitability, as well as guest interaction by enabling guests to browse appetizing pictures of the entire menu, place orders, split checks, make payments, and play interactive games – all from the comfort of their restaurant seats without having to wait.

We're 33 strong now and brimming at the seams of our Palo Alto house. We're scaling, the demand for our product is huge, and we're growing FAST - hence we have various positions continuously come open in Engineering, Technical Operations, UI Graphic Design, and Business Development.

Check out www.elacarte.com/jobs and if you don't see something you fit, email me anyway, especially if you're a Python hacker. :)

Re: Ask HN: Who is Hiring? (February 2012)

#220

According to http://redbus2us.com/h1b-visa-2012-cap-count-updates-uscis/ , the quotas for the FY 2012 H1-B visas were met on Nov 13, so (if my understanding is correct), no more of these visas will be available until October. I just thought I'd bring this up for international people looking for jobs.

[deleted]
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