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Ask HN: What are you working on? (June 2026)

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201–210 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#201

I'm working on Hiring Method ( https://hiring-method.com ). After 1.5 years of development and two exhausting pivots, I’m incredibly happy to finally have our v1 live! While most of the HR tech is rushing to use black-box AI, I built the exact opposite. It's a transparent, math-driven fitness engine. It extracts objective data from CVs and calculates how well applicants match requirements, letting you see the reasoni…

As someone who worked on HR Tech in 2024-2025, I think you're really solving a problem here. Cat is out of the bag already it's not like HR can go back to the pre-AI world ... I'm also puzzled by the flags. Congrats on your project :)

I like the landing page.

Re: Ask HN: What are you working on? (June 2026)

#202
I'm working on a general repo shape/structure linter (language agnostic)[0] - the idea is to enforce things like directory structure, existence of various files (LICENCE, etc.), file naming patterns, jsonpath + schema over json/yaml/toml, absence of potentially malicious unicode. It comes with rule bundles for various languages/presets which can be combined and extended. A goal is for it to be very fast, and useable on huge monorepos. I noticed myself having to add various forms of validation/scripts when coding using AI, and decided to build a reusable, fast tool for this purpose instead of rolling validation scripts for each project.

[0] https://github.com/asamarts/alint

Re: Ask HN: What are you working on? (June 2026)

#204
post #172

Two months ago I went full time on my indie game after just under a year and a half of part time work. I’ve been prototyping in Godot for about 6 years now, and finally had a game that my business partner and I were really interested in and felt matched the current market desires. It’s cozy world builder, drawing inspiration for Sim City, Rollercoaster Tycoon, The Sims, with an aesthetic influence of Stardew Valley,…

Loving the art style! I'm also bullish on the simulation games that can be created with newer architectures.

Re: Ask HN: What are you working on? (June 2026)

#205
Launching https://leafy.you soon - a general-purpose in-browser assistant. Compiles reports, fills forms, interfaces with 900+ services you own.

More broadly, I spent ages developing a self-solving Kanban for mid-sized companies and enterprises (https://kodan.dev) - controllable autonomy level, multiplayer support, remote coding server, works on multirepo projects, mobile support, previews, and more. The pain exists, but it's pretty hard to break the integration barrier.

So I'm spinning the feature I used the most into a separate, easy-to-understand product for now.

Re: Ask HN: What are you working on? (June 2026)

#209
post #112

A small thing I've been building as an antidote to doomscrolling. Open a new tab and see a public domain artwork from a real museum: https://toregard.art Mostly I wanted more art and colour in my workday - something to look at, learn through and draw inspiration from in the moments between meetings and code. You can create an account to save your favourites and curate your own gallery. Just released collections that…

good stuff, thanks for sharing

Re: Ask HN: What are you working on? (June 2026)

#210
Working on https://routing24.com, free route optimization for businesses.

Recently started some agentic features for paid version, and this lead to a side project https://eatmydata.ai - a question-to-sql-to-dashboard builder, where data doesn't get exposed to AI (with bundled in-browser SQLite vector search, NER and many other features).

The latter is open-sourced under MIT: https://github.com/eatmydata-org/eatmydata

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