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Ask HN: What Are You Working On? (December 2025)

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201–210 of 1001 posts

Re: Ask HN: What Are You Working On? (December 2025)

#201
Building https://localhero.ai, automated on-brand i18n translations that run in your CI pipeline. Right now I'm working on better .po/gettext support, based on feedback from an early customer. With gettext you usually keeps source strings in the actual source code. So I'm building a workflow where non-technical people (PMs, designers) can edit translations in the web UI and then easily generate a PR with both code changes and translation file updates. Trying to make translations work smooth for both automated CI pipelines and PMs/designers who don't live in Git, when translations are checked into the repo. Also going through my network, talking to devs and localization folks to understand what could be improved in their orgs for translations.

Re: Ask HN: What Are You Working On? (December 2025)

#202
Opensource Embedded Columnar Graph Database: https://github.com/LadybugDB/ladybug

Store your graphs in Parquet files on object storage or DuckDB files and query them using strongly typed Cypher. Advanced factorized join algorithms (details in a VLDB 2023 paper when it was called Kuzu).

Looking to serve externalized knowledge with small language models using this infra. Watch Andrej Karpathy's Cognitive Core podcasts more details.

Re: Ask HN: What Are You Working On? (December 2025)

#207
Legal-tech: Using AI to help attorneys bill flat-rate instead of hourly. It's data intensive, but possible if you go through their old time entries and tell them the flat-rate price of all of their hourly work. 93% of attorneys bill hourly, primarily b/c they don't have any sense of the cost of the upcoming work. DM me if you want to work on these problems.

Re: Ask HN: What Are You Working On? (December 2025)

#209
LLM-driven narrative game. Main technical issue is how go do compaction. I’ve devised a memory hierarchy that compacts the story to a constant amount of tokens per layer. Arc -> Scene -> Moment -> Line. Not sure if that’s the right dimensions to decompose into. Also tinkering how to get the right amount of “divergence” for story progression option generation. A lot of unanswered questions…
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