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Ask HN: How do you manage UI/UX for your side projects?

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Re: Ask HN: How do you manage UI/UX for your side projects?

#201

Earlier quoted context omitted.

Yes and no. Why do you care?

Why do I care about getting more money? Well...

You're considering learning one of the most important fields that will probably impact the way you think, reason about and look at the world. And you're thinking about money.

Re: Ask HN: How do you manage UI/UX for your side projects?

#202

Earlier quoted context omitted.

Why do I care about getting more money? Well...

You're considering learning one of the most important fields that will probably impact the way you think, reason about and look at the world. And you're thinking about money.

This is kind of my point - we would like developers to learn this kind of stuff but there is no financial incentive even if it is good for their employers. There are a lot of facets to our work that are like this, for example some soft skills would be in this bucket, except for the soft skills linked to becoming a 'team leader'.

Why would someone only do something for money? Well perhaps they have time and money commitments that makes it hard to justify doing stuff that is not for money, unless it is super important for some other reason. So charity work might trump learning visual design, but visual design is also trumped by learning React because that looks hot on the CV.

Re: Ask HN: How do you manage UI/UX for your side projects?

#203
post #51

A lot of engineers have the mentality of "engineering is hard, but design is just whatever some color matching and styling". I'll prob. be downvoted but here's my honest opinion: I think you'll gain a lot career-wise to learn about UX and UI. You'll be able to understand products in a deeper level from the customer's side and will then be able to make better decisions as an engineer. You'll also have a much easier ti…

The Material Design guidelines have terrible advice. There is way too much animation (bad for accessibility), and unbelievably garish color recommendations. Google's own implementation of MD have no aesthetic restraint and they are making their products unpleasant to use. The basic idea of MD is fundamentally flawed, because UIs shouldn't simulate physical motion for accessibility reasons.
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