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Ask HN: Please Review My Project (JS Game Engine)

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Re: Ask HN: Please Review My Project (JS Game Engine)

#21
post #18

congrats. one thing, though, license and usage pricing should be communicated clearly.

We're updating the EULA and policies to be more open. Once it's up, I'll post a message on the site. The absolute last thing we want to do is keep people from trying Effect out.

Re: Ask HN: Please Review My Project (JS Game Engine)

#22
I've had a look at your website and am not sure exactly what proposition you're offering. I also don't understand your EULA, which says:

"The API consists of Javascript that allows You to use the Effect Game Engine on your website, subject to the limitations and conditions described below. The API is limited to allowing You to use the engine only, and does not provide You with the ability to access or modify the underlying code"

This is incorrect terminology, because an API is just an interface; the code OTOH is a library. Given that JavaScript is distributed as source, how can I use your library without accessing the underlying code. Do you mean you've obfuscated the source?

Furthermore if the Effect Game Engine is on my website, presumably the *.js files containing your libvrary are also hosted on my website, meaning I've copied them.

Later on the EULA says: "Effect Games reserves the right to release subsequent versions of the API and to require You to obtain and use the most recent version."

How do I "obtain" something without "accessing" it?

Re: Ask HN: Please Review My Project (JS Game Engine)

#25

I've had a look at your website and am not sure exactly what proposition you're offering. I also don't understand your EULA, which says: "The API consists of Javascript that allows You to use the Effect Game Engine on your website, subject to the limitations and conditions described below. The API is limited to allowing You to use the engine only, and does not provide You with the ability to access or modify the unde…

Hi, we're revising our EULA and privacy policy to be clearer. Also, I'll be posting an article on our site so please watch for that in the coming days. fyi, we provide an embed function for posting a game to your site (via iframe), so copying isn't an issue. Thanks for the specific input! Again, we'll have updated policies that are much clearer up soon.

Re: Ask HN: Please Review My Project (JS Game Engine)

#26
The engine should load assets in the background. For example, in the mario game, when I descend into a pipe, it pauses while it loads the level. Likewise, the Crystal Galaxy game should load assets while I am on the menu screen, rather than waiting for me to press Start.

Re: Ask HN: Please Review My Project (JS Game Engine)

#29
post #10

This is really wonderful! The games play quickly on Chrome, how well do they preform on IE? The Mario demo was great, and the Platformer demo really expanded on that to show it supports modern techniques. Just FYI, in Chrome, http://www.effectgames.com/effect/games/crystalgalaxy/ shows alert boxes complainigna bout unloaded resources. I didn't see it mentioned on the site, but what is your revenue model for this? Adv…

Just tried Crystal Galaxy out on IE7 (at work) and it works great. I actually didn't expect it to work at all but I was impressed.

Re: Ask HN: Please Review My Project (JS Game Engine)

#30
post #28

Doesn't work in Opera. The background image appears and the music starts playing, but that's it. In FF i noticed a loading progress bar and it proceeded to a welcome screen and I can play it as expected.

Hi, which demo were you trying? and what version of Opera and FF?
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