Live data from Hacker News

Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

news.ycombinator.com

21–30 of 41 posts

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#21
Congratulations on the success! Getting a mobile game noticed isn't easy anymore.

I'd say your top priorities should be (in this order): 1. Keeping your existing players as long as possible (Retention) 2. Making money (Monetization) 3. Getting new users in the door (User Acquisition)

It's a tough environment right now, and you can easily spend all your profits on marketing--so you have to make sure you're maximizing the Lifetime Value (LTV) of every install.

As a product manager with experience working on games for Zynga, Disney, and a few small gaming companies, I can tell you that free to play games are more like an on-going service than a make-it-and-ship-it console game.

Successful game developers generally follow the same pattern: 1. Collect data to see what players like / don't like 2. Analyze the data to decide what to do next 3. Implement a change / new feature 4. See if it worked 5. Repeat

Data-driven decision making is key to making sure you're investing your engineering resources for the highest return.

I'd be happy to talk in more detail.

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#23
Guys,

Thats incredible. Apple pushes new apps in the first week or 10 days. Usually it kind of drops after that. It might not be the case for your app. Wait a bit before you decide to change your life because of this game. If in one month its still getting 100 000 downloads per day... Then you got a winner

There's a few things you can do: - focus on growing the userbase and sell the game in a few months or years. Make your game better and better... - try to make money right now through ads. I would suggest to cut a direct deal with a big game developer like supercell (charboost is good for that) - you're probably not making any money right now. I saw that you're not anywhere in the top grossing

I have a few apps that hit the top 1000 overall in the us. If you wanna talk, contact me : gabriel.louis.muller at gmail.com

Enjoy the ride,

Gab

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#24

Your buttons doesn't work for me on Chrome 36 / Mac OSX: http://www.gfycat.com/OptimisticGrossAegeancat

Offtopic, but which tool do you use to capture videos like this? I've been meaning to find one. EDIT: I'm getting the feeling there might be a niche market for a cross-platform program that does this. QuickCast is slick, but Mac-only. Simplescreenrecorder works, but it's Linux-only. Running ffmpeg console commands might work, but it's a bit esoteric. Nvidia has a tool, but only for Nvidia card owners. And QuickTime i…

Open Broadcaster Software? https://obsproject.com/

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#25
My answer would be, it depends on your objectives. Are you hoping to build this into a large game company? Are you happy to try to craft a "lifestyle" game studio? Do you care about money? Are you just wanting to see lots of people play your game? Etc.

Your options include working with a large game publisher, which would be something to consider if you have limited resources on the marketing side and don't want to raise venture capital.

From a pure product strategy point of view, the best possible thing you could do is develop a viral loop, such that each of these installs you're currently getting for free could help you generate more installs.

Often this is done hand-in-hand with some key element of game-play (e.g. gifting) or hand-in-hand with some paid element, so people can either pay for something (generating you revenue) or avoid paying by completing viral actions (generating you new users).

Good luck!

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#26
post #24

Earlier quoted context omitted.

Offtopic, but which tool do you use to capture videos like this? I've been meaning to find one. EDIT: I'm getting the feeling there might be a niche market for a cross-platform program that does this. QuickCast is slick, but Mac-only. Simplescreenrecorder works, but it's Linux-only. Running ffmpeg console commands might work, but it's a bit esoteric. Nvidia has a tool, but only for Nvidia card owners. And QuickTime i…

Open Broadcaster Software? https://obsproject.com/

Hmm, can OBS capture WebM to be uploaded to Gfycat?

Actually, it'd be nice to have a program that records WebM + uploads to Gfycat in one step.

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#28
post #27

Interesting name, there is already a game with the exact same one released in 1997 from Maxis [now EA]: http://en.wikipedia.org/wiki/Marble_Drop . Good luck.

I would think that EA would probably exercise their copyright and any trademarks they have on the Marble Drop name. Anyone have possible insight to this?

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#29
Hi arbesfeld, This looks like a fun little game but could you please consider adding a colourblind mode. Your game is completely inaccessible to people such as myself with rod monochromatism - The second level features three different marbles, two of which appear the same.

Here is an edited screenshot to give you an idea of how I might see the game: http://i.imgur.com/IFUkvKm.png

Can you see how similar the second two marbles look?

One common way to address this is by assigning each marble and each bucket a letter or a number.

Re: Ask HN: Our iPad game hit top 30 in free games, how do we keep the momentum?

#30
post #29

Hi arbesfeld, This looks like a fun little game but could you please consider adding a colourblind mode. Your game is completely inaccessible to people such as myself with rod monochromatism - The second level features three different marbles, two of which appear the same. Here is an edited screenshot to give you an idea of how I might see the game: http://i.imgur.com/IFUkvKm.png Can you see how similar the second tw…

@xmodem: thanks for the feedback - we have a color blind mode which uses letters that should be released in the next few days. We tried to choose colors that were as distinct as possible for a color blind player, but there is definitely a limit to how far colors can go.
Post reply on HN