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Ask HN: The Ludum Dare 27 Entries of HNers

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Re: Ask HN: The Ludum Dare 27 Entries of HNers

#23
post #7

Hurry! http://hughsk.github.io/ludum-dare-27/ All JS, using browserify and a bunch of modules but no framework :)

Voting link? http://www.ludumdare.com/compo/ludum-dare-27/?action=preview... I found it on the LD site, but others might not. Lovely Perlin? How how do you do the collisions exactly?

Thanks! Collisions/physics are handled by box2dweb, using a 2D greedy mesher to simplify the grid into quads: https://github.com/hughsk/continuous-box2d

The terrain is a mix of a cellular automaton (https://github.com/hughsk/cave-automata-2d) with a bit of perlin noise to fill in the gaps :)

Re: Ask HN: The Ludum Dare 27 Entries of HNers

#24
post #8

Multitaskor, can you multitask? The game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview... The source code: https://github.com/davidgomes/multitaskor edit I'll also add this is my third Ludum Dare and I love it every time - the community is brilliant, the blog works amazingly and as you work on your entry it's very easy to keep track of other people's work and failures too. I try to keep motivated by l…

It's crazy once you really have to start multitask. Great idea.

Re: Ask HN: The Ludum Dare 27 Entries of HNers

#25

Time Flies Straight - a game of fractal time starring Carl Sagan Step out of linear time and experience fractal time in this strange raycasted adventure that will open your mind. And probably make you feel a little ill. Web: http://mrspeaker.net/dev/ld27/ LD entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

This is seriously awesome, great idea!

Re: Ask HN: The Ludum Dare 27 Entries of HNers

#27
Maximilian Lambda Caster, an experimental bullet hell: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview... Use the enemies you shoot to create lambda functions that manipulate the battlefield.

It'll go over people's heads so I'll have no chance of ranking very high. Which is why I'd rather have comments from a handful of people saying they "get it" than hundreds of bad ratings from people who try it for 10 seconds (heh) and give up.

Nonetheless I enjoy doing esoteric games in game jams, questioning assumptions in game design. I feel like it's a waste of time to do "just a platformer" when you're in an environment where creativity flows.

Edit: I see OP's now going around tagging people on the site as "Hacker Newser", please don't do that. I'd rather not be labeled as a HN user.

Re: Ask HN: The Ludum Dare 27 Entries of HNers

#28
The Legend of Epikouros - a Zelda-like Relay Marathon

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

I made this in 30-ish hours for the compo. Client is made with Unity, and server with node.js.

It was very fun to come up with something original on the "10 seconds" theme: instead of the quite evident idea of having a very small-scale game you can play for only 10 seconds, I explored the idea of having a huge game but being able to play only 10 seconds of it. The result turned out - IMHO - quite interesting, related to the way we - humans - relate with time (warning: playing it might induce some feelings of impatience, nostalgia, emptiness or regret, depending on your view on life...).

Re: Ask HN: The Ludum Dare 27 Entries of HNers

#29
"Sort it out" - separating bits through an obtuse (is that the right word?) mouse interface.

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...

Lacks an in-game tutorial, so be sure to wath the video first.

As far as theme was concerned I just used a ten-second level limit, so a bit lame in that sense, but I think the gesture input is somewhat innovative and mastering it is part of the fun.

Made in Processing so I'll probably keep working on it, polish it, and release an Android version as well.

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